Cleanup Twinrova boss sprite
This commit is contained in:
@@ -81,9 +81,7 @@ Sprite_Twinrova_Prep:
|
|||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
STZ $0D80, X
|
STZ $0D80, X
|
||||||
|
|
||||||
LDA.b #$40 : STA $0E50, X ; Health
|
LDA.b #$40 : STA $0E50, X ; Health
|
||||||
|
|
||||||
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
||||||
|
|
||||||
%SetSpriteSpeedX(15)
|
%SetSpriteSpeedX(15)
|
||||||
@@ -92,12 +90,16 @@ Sprite_Twinrova_Prep:
|
|||||||
LDA #$10 : STA $08
|
LDA #$10 : STA $08
|
||||||
LDA #$10 : STA $09
|
LDA #$10 : STA $09
|
||||||
|
|
||||||
|
; TODO: Setup the follower logic with a hook
|
||||||
|
; rather than dismissing the follower here.
|
||||||
LDA #$00 : STA $7EF3CC
|
LDA #$00 : STA $7EF3CC
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!AnimSpeed = 8
|
!AnimSpeed = 8
|
||||||
|
|
||||||
macro Twinrova_Front()
|
macro Twinrova_Front()
|
||||||
@@ -131,6 +133,8 @@ endmacro
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
; Phase 0: Blind Maiden turns into Twinrova.
|
; Phase 0: Blind Maiden turns into Twinrova.
|
||||||
|
; Initially should be invisible, then
|
||||||
|
; transfer in Twinrova gfx and run dialogue.
|
||||||
;
|
;
|
||||||
; Phase 1: Twinrova is one entity, moving around the room
|
; Phase 1: Twinrova is one entity, moving around the room
|
||||||
; and shooting fire and ice attacks at Link.
|
; and shooting fire and ice attacks at Link.
|
||||||
@@ -157,348 +161,318 @@ Sprite_Twinrova_Main:
|
|||||||
dw Twinrova_KotakeMode ; 0x09
|
dw Twinrova_KotakeMode ; 0x09
|
||||||
dw Twinrova_Dead ; 0x0A
|
dw Twinrova_Dead ; 0x0A
|
||||||
|
|
||||||
|
; 0x00
|
||||||
Twinrova_Init:
|
Twinrova_Init:
|
||||||
{
|
{
|
||||||
; %Twinrova_Front()
|
; %Twinrova_Front()
|
||||||
JSR ApplyTwinrovaGraphics
|
JSR ApplyTwinrovaGraphics
|
||||||
%GotoAction(01)
|
%GotoAction(01)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x01
|
||||||
Twinrova_MoveState:
|
Twinrova_MoveState:
|
||||||
{
|
{
|
||||||
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
||||||
; -------------------------------------------
|
; -------------------------------------------
|
||||||
; Phase 2
|
; Phase 2
|
||||||
LDA SprTimerE, X : BNE .kotake
|
LDA SprTimerE, X : BNE .kotake
|
||||||
LDA #$70 : STA SprTimerD, X
|
LDA #$70 : STA SprTimerD, X
|
||||||
%GotoAction(8) ; Koume Mode
|
%GotoAction(8) ; Koume Mode
|
||||||
RTS
|
RTS
|
||||||
.kotake
|
.kotake
|
||||||
LDA #$70 : STA SprTimerD, X
|
LDA #$70 : STA SprTimerD, X
|
||||||
%GotoAction(9) ; Kotake Mode
|
%GotoAction(9) ; Kotake Mode
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
; ---------------------------------------------
|
; ---------------------------------------------
|
||||||
.phase_1
|
.phase_1
|
||||||
LDA $0DA0 : BEQ .not_flashing
|
LDA $0DA0 : BEQ .not_flashing
|
||||||
LDA.b #$20 : STA.w SprTimerD, X
|
LDA.b #$20 : STA.w SprTimerD, X
|
||||||
%GotoAction(7) ; Goto Twinrova_Hurt
|
%GotoAction(7) ; Goto Twinrova_Hurt
|
||||||
RTS
|
|
||||||
.not_flashing
|
|
||||||
|
|
||||||
JSL GetRandomInt : AND.b #$3F : BNE +
|
|
||||||
LDA.b #$20 : STA.w SprTimerD, X
|
|
||||||
STZ $AC
|
|
||||||
%GotoAction(4) ; Prepare Attack
|
|
||||||
RTS
|
RTS
|
||||||
+
|
.not_flashing
|
||||||
|
|
||||||
JSL GetRandomInt : AND.b #$3F : BNE ++
|
JSL GetRandomInt : AND.b #$3F : BNE +
|
||||||
LDA.b #$20 : STA.w SprTimerD, X
|
LDA.b #$20 : STA.w SprTimerD, X
|
||||||
LDA #$01 : STA $AC
|
STZ $AC
|
||||||
%GotoAction(4) ; Prepare Attack
|
%GotoAction(4) ; Prepare Attack
|
||||||
|
RTS
|
||||||
|
+
|
||||||
|
|
||||||
|
JSL GetRandomInt : AND.b #$3F : BNE ++
|
||||||
|
LDA.b #$20 : STA.w SprTimerD, X
|
||||||
|
LDA #$01 : STA $AC
|
||||||
|
%GotoAction(4) ; Prepare Attack
|
||||||
|
RTS
|
||||||
|
++
|
||||||
|
|
||||||
|
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
||||||
|
TYA : BNE .MoveBackwards ; If 1,
|
||||||
|
%GotoAction(2)
|
||||||
|
RTS
|
||||||
|
.MoveBackwards
|
||||||
|
%GotoAction(3)
|
||||||
RTS
|
RTS
|
||||||
++
|
|
||||||
|
|
||||||
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
|
||||||
TYA : BNE .MoveBackwards ; If 1,
|
|
||||||
%GotoAction(2)
|
|
||||||
RTS
|
|
||||||
.MoveBackwards
|
|
||||||
%GotoAction(3)
|
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
||||||
Twinrova_MoveForwards:
|
Twinrova_MoveForwards:
|
||||||
{
|
{
|
||||||
%Twinrova_Front()
|
%Twinrova_Front()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
||||||
Twinrova_MoveBackwards:
|
Twinrova_MoveBackwards:
|
||||||
{
|
{
|
||||||
%Twinrova_Back()
|
%Twinrova_Back()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x04
|
||||||
Twinrova_PrepareAttack:
|
Twinrova_PrepareAttack:
|
||||||
{
|
{
|
||||||
%StartOnFrame(7)
|
%StartOnFrame(7)
|
||||||
%Twinrova_Attack()
|
%Twinrova_Attack()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
LDA $0CAA : AND.b #$03 : STA $0CAA
|
LDA $0CAA : AND.b #$03 : STA $0CAA
|
||||||
LDA SprTimerD, X : BNE +
|
LDA SprTimerD, X : BNE +
|
||||||
LDA $0CAA : ORA.b #$03 : STA $0CAA
|
LDA $0CAA : ORA.b #$03 : STA $0CAA
|
||||||
LDA.b #$40 : STA.w SprTimerD, X
|
LDA.b #$40 : STA.w SprTimerD, X
|
||||||
LDA $AC : BEQ .fire
|
LDA $AC : BEQ .fire
|
||||||
%GotoAction(6) ; Ice Attack
|
%GotoAction(6) ; Ice Attack
|
||||||
RTS
|
RTS
|
||||||
.fire
|
.fire
|
||||||
%GotoAction(5)
|
%GotoAction(5)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; 0x05
|
; 0x05
|
||||||
Twinrova_FireAttack:
|
Twinrova_FireAttack:
|
||||||
{
|
{
|
||||||
%StartOnFrame(4)
|
%StartOnFrame(4)
|
||||||
%Twinrova_Ready()
|
%Twinrova_Ready()
|
||||||
|
|
||||||
JSR Sprite_Twinrova_FireAttack
|
JSR Sprite_Twinrova_FireAttack
|
||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; 0x06
|
; 0x06
|
||||||
Twinrova_IceAttack:
|
Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
%StartOnFrame(4)
|
%StartOnFrame(4)
|
||||||
%Twinrova_Ready()
|
%Twinrova_Ready()
|
||||||
|
|
||||||
JSR Sprite_Twinrova_IceAttack
|
JSR Sprite_Twinrova_IceAttack
|
||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x07
|
||||||
Twinrova_Hurt:
|
Twinrova_Hurt:
|
||||||
{
|
{
|
||||||
%StartOnFrame(10)
|
%StartOnFrame(10)
|
||||||
%Twinrova_Hurt()
|
%Twinrova_Hurt()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
|
|
||||||
LDA.w SprTimerD, X : BNE +
|
LDA.w SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x08
|
||||||
Twinrova_KoumeMode:
|
Twinrova_KoumeMode:
|
||||||
{
|
{
|
||||||
%StartOnFrame(8)
|
%StartOnFrame(8)
|
||||||
%Show_Koume()
|
%Show_Koume()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
LDA SprTimerD, X : BNE +
|
LDA SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x09
|
||||||
Twinrova_KotakeMode:
|
Twinrova_KotakeMode:
|
||||||
{
|
{
|
||||||
%StartOnFrame(9)
|
%StartOnFrame(9)
|
||||||
%Show_Kotake()
|
%Show_Kotake()
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
JSL Sprite_CheckDamageFromPlayerLong
|
JSL Sprite_CheckDamageFromPlayerLong
|
||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
JSL Sprite_DamageFlash_Long
|
JSL Sprite_DamageFlash_Long
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
LDA SprTimerD, X : BNE +
|
LDA SprTimerD, X : BNE +
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; 0x0A
|
||||||
Twinrova_Dead:
|
Twinrova_Dead:
|
||||||
{
|
{
|
||||||
%StartOnFrame(10)
|
%StartOnFrame(10)
|
||||||
%Twinrova_Hurt()
|
%Twinrova_Hurt()
|
||||||
|
RTS
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
Untitled_Garnish:
|
; Reused function from TrinexxBreath.
|
||||||
|
TrinexxBreath_AltEntry:
|
||||||
{
|
{
|
||||||
LDA $1A : AND.b #$03 : BNE .no_shake
|
LDA $1A : AND.b #$03 : BNE .no_shake
|
||||||
|
JSL Sprite_IsToRightOfPlayer
|
||||||
|
LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
|
||||||
|
CLC : ADC.w $8000, Y : STA $0D50, X
|
||||||
|
|
||||||
JSL Sprite_IsToRightOfPlayer
|
.no_shake
|
||||||
|
JSL Sprite_CheckTileCollision : BEQ .exit
|
||||||
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
|
.exit
|
||||||
|
RTS
|
||||||
|
|
||||||
CLC : ADC.w $8000, Y : STA $0D50, X
|
.x_speed_targets
|
||||||
|
db 8, -16
|
||||||
.no_shake:
|
|
||||||
|
|
||||||
JSL Sprite_CheckTileCollision : BEQ .exit
|
|
||||||
|
|
||||||
JSL Sprite_BounceTowardPlayer
|
|
||||||
|
|
||||||
.exit
|
|
||||||
|
|
||||||
RTS
|
|
||||||
|
|
||||||
.x_speed_targets
|
|
||||||
db 8, -16
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite_Twinrova_FireAttack:
|
Sprite_Twinrova_FireAttack:
|
||||||
{
|
{
|
||||||
JSL Sprite_CheckTileCollision : BNE .no_collision
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
.no_collision
|
.no_collision
|
||||||
JSR Sprite_Twinrova_FireAttack_AddFireGarnish
|
JSR Sprite_Twinrova_FireAttack_AddFireGarnish
|
||||||
JMP Untitled_Garnish
|
JMP TrinexxBreath_AltEntry
|
||||||
|
|
||||||
.AddFireGarnish
|
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
|
||||||
|
|
||||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
|
||||||
|
|
||||||
LDA.b #$1D
|
|
||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
|
|
||||||
|
|
||||||
PHX : TXY
|
|
||||||
|
|
||||||
TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
|
||||||
|
|
||||||
DEX : BPL .next_slot
|
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
|
||||||
|
|
||||||
LDA $00 : STA $0FF8
|
|
||||||
|
|
||||||
.use_search_index
|
|
||||||
|
|
||||||
LDX $0FF8
|
|
||||||
|
|
||||||
.free_slot
|
|
||||||
|
|
||||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
|
||||||
|
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||||
|
AddFireGarnish:
|
||||||
|
{
|
||||||
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
|
DEX : BPL .next_slot
|
||||||
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
LDA $00 : STA $0FF8
|
||||||
|
|
||||||
|
.use_search_index
|
||||||
|
LDX $0FF8
|
||||||
|
|
||||||
|
.free_slot
|
||||||
|
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
||||||
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
|
LDA SprX, Y : STA $7FF83C, X
|
||||||
|
LDA SprXH, Y : STA $7FF878, X
|
||||||
|
LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
|
LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
|
LDA.b #$7F : STA $7FF90E, X
|
||||||
|
STX $00
|
||||||
|
PLX
|
||||||
|
|
||||||
|
.return
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||||
AddIceGarnishV2:
|
AddIceGarnishV2:
|
||||||
{
|
{
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
.next_slot
|
||||||
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
|
DEX : BPL .next_slot
|
||||||
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
LDA.b #$00 : STA $0FF8
|
||||||
|
|
||||||
LDA.b #$1D
|
.use_search_index
|
||||||
|
LDX $0FF8
|
||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
|
.free_slot
|
||||||
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
||||||
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
PHX : TXY
|
LDA SprX, Y : STA $7FF83C, X
|
||||||
|
LDA SprXH, Y : STA $7FF878, X
|
||||||
|
LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
|
LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
TAX : STA $00
|
LDA.b #$7F : STA $7FF90E, X : STX $00
|
||||||
|
|
||||||
.next_slot
|
PLX
|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
.return
|
||||||
|
RTS
|
||||||
DEX : BPL .next_slot
|
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
|
||||||
|
|
||||||
LDA.b #$00 : STA $0FF8
|
|
||||||
|
|
||||||
.use_search_index
|
|
||||||
|
|
||||||
LDX $0FF8
|
|
||||||
|
|
||||||
.free_slot
|
|
||||||
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
|
||||||
|
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
Sprite_Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
JSL Sprite_Move
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSR AddIceGarnishV2
|
JSL Sprite_Move
|
||||||
JSR Untitled_Garnish
|
.no_collision
|
||||||
.return
|
JSR AddIceGarnishV2
|
||||||
RTS
|
JMP TrinexxBreath_AltEntry
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -539,20 +513,15 @@ org $09B34F
|
|||||||
Garnish_TrinexxIce:
|
Garnish_TrinexxIce:
|
||||||
{
|
{
|
||||||
; special animation 0x0C
|
; special animation 0x0C
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_properties, Y : STA $04
|
LDA TrinexxIce_Pool_properties, Y : STA $04
|
||||||
|
|
||||||
JSR Garnish_PrepOamCoord
|
JSR Garnish_PrepOamCoord
|
||||||
|
|
||||||
LDA $00 : STA ($90), Y
|
LDA $00 : STA ($90), Y
|
||||||
LDA $02 : INY : STA ($90), Y
|
LDA $02 : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA.b #$35 : ORA $04 : PLX
|
LDA.b #$35 : ORA $04 : PLX
|
||||||
|
|
||||||
JMP Garnish_SetOamPropsAndLargeSize
|
JMP Garnish_SetOamPropsAndLargeSize
|
||||||
@@ -569,164 +538,164 @@ pullpc
|
|||||||
|
|
||||||
Sprite_Twinrova_Draw:
|
Sprite_Twinrova_Draw:
|
||||||
{
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
; Store Palette thing
|
; Store Palette thing
|
||||||
LDA $0DA0, X : STA $08
|
LDA $0DA0, X : STA $08
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BCC .on_screen_y
|
BCC .on_screen_y
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
|
|
||||||
; Set palette flash modifier
|
; Set palette flash modifier
|
||||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
SEP #$20 ;set A back to 8bit but not X and Y
|
SEP #$20 ;set A back to 8bit but not X and Y
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw -8, 8, 8, -8
|
dw -8, 8, 8, -8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -16, 0, 16, -16, 0, 16
|
dw -16, 0, 16, -16, 0, 16
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -6, -6, 10, 10
|
dw -6, -6, 10, 10
|
||||||
dw -8, -8, -8, 8, 8, 8
|
dw -8, -8, -8, 8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
.chr
|
.chr
|
||||||
db $00, $02, $22, $24
|
db $00, $02, $22, $24
|
||||||
db $04, $06, $24, $26
|
db $04, $06, $24, $26
|
||||||
db $08, $0A, $28, $2A
|
db $08, $0A, $28, $2A
|
||||||
db $0C, $0E, $28, $2A
|
db $0C, $0E, $28, $2A
|
||||||
db $44, $46, $64, $66
|
db $44, $46, $64, $66
|
||||||
db $48, $4A, $68, $6A
|
db $48, $4A, $68, $6A
|
||||||
db $4C, $4E, $6C, $6E
|
db $4C, $4E, $6C, $6E
|
||||||
db $88, $8A, $8C, $A8, $AA, $AC
|
db $88, $8A, $8C, $A8, $AA, $AC
|
||||||
db $80, $82, $A0, $A2
|
db $80, $82, $A0, $A2
|
||||||
db $84, $86, $A4, $A6
|
db $84, $86, $A4, $A6
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
.properties
|
.properties
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
.sizes
|
.sizes
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $00
|
db $02, $02, $02, $02, $02, $00
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ;turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
|
|
||||||
LDX #$0F : STX $2100 ;turn the screen back on
|
LDX #$0F : STX $2100 ;turn the screen back on
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
incbin twinrova.bin
|
incbin twinrova.bin
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user