Cleanup Twinrova boss sprite
This commit is contained in:
@@ -81,9 +81,7 @@ Sprite_Twinrova_Prep:
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PHB : PHK : PLB
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STZ $0D80, X
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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@@ -92,12 +90,16 @@ Sprite_Twinrova_Prep:
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LDA #$10 : STA $08
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LDA #$10 : STA $09
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; TODO: Setup the follower logic with a hook
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; rather than dismissing the follower here.
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LDA #$00 : STA $7EF3CC
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PLB
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RTL
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}
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; =========================================================
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!AnimSpeed = 8
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macro Twinrova_Front()
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@@ -131,6 +133,8 @@ endmacro
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; =========================================================
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; Phase 0: Blind Maiden turns into Twinrova.
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; Initially should be invisible, then
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; transfer in Twinrova gfx and run dialogue.
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;
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; Phase 1: Twinrova is one entity, moving around the room
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; and shooting fire and ice attacks at Link.
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@@ -157,6 +161,7 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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; 0x00
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Twinrova_Init:
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{
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; %Twinrova_Front()
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@@ -165,6 +170,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x01
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Twinrova_MoveState:
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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@@ -210,6 +216,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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Twinrova_MoveForwards:
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{
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%Twinrova_Front()
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@@ -226,6 +233,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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Twinrova_MoveBackwards:
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{
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%Twinrova_Back()
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@@ -242,6 +250,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x04
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Twinrova_PrepareAttack:
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{
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%StartOnFrame(7)
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@@ -293,6 +302,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x07
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Twinrova_Hurt:
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{
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%StartOnFrame(10)
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@@ -311,6 +321,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x08
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Twinrova_KoumeMode:
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{
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%StartOnFrame(8)
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@@ -330,6 +341,7 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x09
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Twinrova_KotakeMode:
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{
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%StartOnFrame(9)
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@@ -349,38 +361,33 @@ Sprite_Twinrova_Main:
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RTS
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}
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; 0x0A
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Twinrova_Dead:
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{
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%StartOnFrame(10)
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%Twinrova_Hurt()
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RTS
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}
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}
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; =========================================================
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Untitled_Garnish:
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; Reused function from TrinexxBreath.
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TrinexxBreath_AltEntry:
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{
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LDA $1A : AND.b #$03 : BNE .no_shake
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JSL Sprite_IsToRightOfPlayer
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LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
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CLC : ADC.w $8000, Y : STA $0D50, X
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.no_shake:
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.no_shake
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_BounceTowardPlayer
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.exit
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.exit
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RTS
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.x_speed_targets
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.x_speed_targets
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db 8, -16
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}
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@@ -388,117 +395,84 @@ Sprite_Twinrova_FireAttack:
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{
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_Move
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.no_collision
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.no_collision
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JSR Sprite_Twinrova_FireAttack_AddFireGarnish
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JMP Untitled_Garnish
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JMP TrinexxBreath_AltEntry
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}
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.AddFireGarnish
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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AddFireGarnish:
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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LDA.b #$1D
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; *$EBDE8 ALTERNATE ENTRY POINT
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PHX : TXY
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TAX : STA $00
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.next_slot
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA $00 : STA $0FF8
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.use_search_index
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.use_search_index
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LDX $0FF8
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.free_slot
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.free_slot
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LDA.b #$10 : STA $7FF800, X : STA $0FB4
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TYA : STA $7FF92C, X
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LDA $0D10, Y : STA $7FF83C, X
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LDA $0D30, Y : STA $7FF878, X
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LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
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LDA SprX, Y : STA $7FF83C, X
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LDA SprXH, Y : STA $7FF878, X
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LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X
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STX $00
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PLX
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.return
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.return
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RTS
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}
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
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AddIceGarnishV2:
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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LDA.b #$1D
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; *$EBDE8 ALTERNATE ENTRY POINT
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PHX : TXY
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TAX : STA $00
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.next_slot
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA.b #$00 : STA $0FF8
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.use_search_index
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.use_search_index
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LDX $0FF8
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.free_slot
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.free_slot
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LDA.b #$0C : STA $7FF800, X : STA $0FB4
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TYA : STA $7FF92C, X
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LDA $0D10, Y : STA $7FF83C, X
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LDA $0D30, Y : STA $7FF878, X
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LDA SprX, Y : STA $7FF83C, X
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LDA SprXH, Y : STA $7FF878, X
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LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X
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STX $00
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LDA.b #$7F : STA $7FF90E, X : STX $00
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PLX
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.return
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.return
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RTS
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}
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Sprite_Twinrova_IceAttack:
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{
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_Move
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.no_collision
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JSR AddIceGarnishV2
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JSR Untitled_Garnish
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.return
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RTS
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JMP TrinexxBreath_AltEntry
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}
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; =========================================================
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@@ -539,20 +513,15 @@ org $09B34F
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Garnish_TrinexxIce:
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{
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; special animation 0x0C
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LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
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LDA TrinexxIce_Pool_properties, Y : STA $04
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JSR Garnish_PrepOamCoord
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LDA $00 : STA ($90), Y
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LDA $02 : INY : STA ($90), Y
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LDA $7FF90E, X : LSR #5 : PHX : TAX
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LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
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LDA.b #$35 : ORA $04 : PLX
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JMP Garnish_SetOamPropsAndLargeSize
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@@ -581,7 +550,7 @@ Sprite_Twinrova_Draw:
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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LDY.b #$00
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.nextTile
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.nextTile
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PHX ; Save current Tile Index?
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@@ -603,7 +572,7 @@ Sprite_Twinrova_Draw:
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LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
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STA $0E
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.on_screen_y
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.on_screen_y
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PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
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INY
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@@ -632,75 +601,75 @@ Sprite_Twinrova_Draw:
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; =========================================================
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.start_index
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db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
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.nbr_of_tiles
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db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
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.x_offsets
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dw -8, 8, 8, -8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -16, 0, 16, -16, 0, 16
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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dw -8, 8, -8, 8
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.y_offsets
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dw -8, -8, 8, 8
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dw -7, -7, 9, 9
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dw -8, -8, 8, 8
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dw -8, -8, 8, 8
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dw -8, -8, 8, 8
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dw -7, -7, 9, 9
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dw -6, -6, 10, 10
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dw -8, -8, -8, 8, 8, 8
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dw -8, -8, 8, 8
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dw -8, -8, 8, 8
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dw -8, -8, 8, 8
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dw -7, -7, 9, 9
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.chr
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db $00, $02, $22, $24
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db $04, $06, $24, $26
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db $08, $0A, $28, $2A
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db $0C, $0E, $28, $2A
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db $44, $46, $64, $66
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db $48, $4A, $68, $6A
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db $4C, $4E, $6C, $6E
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db $88, $8A, $8C, $A8, $AA, $AC
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db $80, $82, $A0, $A2
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db $84, $86, $A4, $A6
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db $40, $42, $60, $62
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db $40, $42, $60, $62
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.properties
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39, $39, $39
|
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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db $39, $39, $39, $39
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.sizes
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db $02, $02, $02, $02
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db $02, $02, $02, $02
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db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $02, $00
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
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db $02, $02, $02, $02
|
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.start_index
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db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
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.nbr_of_tiles
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db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
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.x_offsets
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dw -8, 8, 8, -8
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -16, 0, 16, -16, 0, 16
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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dw -8, 8, -8, 8
|
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.y_offsets
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dw -8, -8, 8, 8
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dw -7, -7, 9, 9
|
||||
dw -8, -8, 8, 8
|
||||
dw -8, -8, 8, 8
|
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dw -8, -8, 8, 8
|
||||
dw -7, -7, 9, 9
|
||||
dw -6, -6, 10, 10
|
||||
dw -8, -8, -8, 8, 8, 8
|
||||
dw -8, -8, 8, 8
|
||||
dw -8, -8, 8, 8
|
||||
dw -8, -8, 8, 8
|
||||
dw -7, -7, 9, 9
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.chr
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db $00, $02, $22, $24
|
||||
db $04, $06, $24, $26
|
||||
db $08, $0A, $28, $2A
|
||||
db $0C, $0E, $28, $2A
|
||||
db $44, $46, $64, $66
|
||||
db $48, $4A, $68, $6A
|
||||
db $4C, $4E, $6C, $6E
|
||||
db $88, $8A, $8C, $A8, $AA, $AC
|
||||
db $80, $82, $A0, $A2
|
||||
db $84, $86, $A4, $A6
|
||||
db $40, $42, $60, $62
|
||||
db $40, $42, $60, $62
|
||||
.properties
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||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
db $39, $39, $39, $39
|
||||
.sizes
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $02, $00
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02
|
||||
}
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||||
|
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ApplyTwinrovaGraphics:
|
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@@ -708,7 +677,7 @@ ApplyTwinrovaGraphics:
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PHX
|
||||
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REP #$20 ; A = 16, XY = 8
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||||
LDX #$80 : STX $2100 ;turn the screen off (required)
|
||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||
|
||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||
|
||||
Reference in New Issue
Block a user