update old man sprite to not spawn in cave if you have him following you

This commit is contained in:
scawful
2024-05-28 08:57:47 -04:00
parent c6cbb8f7af
commit 2f2bb41ee4

View File

@@ -2,13 +2,25 @@
; Old Man Follower Sprite
;
LoadFollowerGraphics = $00D423
; SpritePrep_OldMan
org $1EE910
LDA.l $7EF342
CMP.b #$02
print "OldMan_ExpandedPrep ", pc
; Old man sprite wont spawn in his home room
; if you have the follower
OldMan_ExpandedPrep:
{
; ROOM 00E4
LDA.l $7EF3CC : CMP.b #$04 : BEQ .not_home
LDA.b $A0 : CMP.b #$E4 : BNE .not_home
CLC
RTL
.not_home
SEC
RTL
}
; Old man gives link the "shovel"
; Now the goldstar hookshot upgrade
org $1EE9FF
LDY.b #$13 ; ITEMGET 1A
STZ.w $02E9
@@ -24,5 +36,53 @@ org $02D98B
; Module05_LoadFile
; Check for goldstar instead of mirror for mountain spawn option
org $0281E2
LDA.l $7EF342
CMP.b #$02
LDA.l $7EF342 : CMP.b #$02
org $1EE8F1
SpritePrep_OldMan:
{
PHB
PHK
PLB
JSR .main
PLB
RTL
.main
INC.w $0BA0,X
; LDA.b $A0 : CMP.b #$E4 ; ROOM 00E4
JSL OldMan_ExpandedPrep : BCS .not_home
LDA.b #$02 : STA.w $0E80,X
RTS
.not_home
LDA.l $7EF3CC : CMP.b #$00 : BNE .dont_spawn
; Check for lv2 hookshot instead of mirror
LDA.l $7EF342 : CMP.b #$02 : BNE .spawn
STZ.w $0DD0,X
.spawn
; FOLLOWER 04
LDA.b #$04 : STA.l $7EF3CC
PHX
JSL LoadFollowerGraphics
PLX
LDA.b #$00
STA.l $7EF3CC
RTS
.dont_spawn
STZ.w $0DD0,X
PHX
JSL LoadFollowerGraphics
PLX
RTS
}