Implement Armor Ring in Sprite_AttemptDamageToLinkPlusRecoil

This commit is contained in:
scawful
2024-10-01 18:27:46 -04:00
parent ed0a8203f8
commit 305e093def

View File

@@ -42,16 +42,25 @@ MagicRing_CheckForPower:
} }
pushpc pushpc
; Sprite_AttemptDamageToLinkPlusRecoil
org $06F400
JSL MagicRing_CheckForArmor
pullpc pullpc
; $0373 - Damage queue for Link
Sprite_BumpDamageGroups = $06F427
; Armor - Defense Up, Attack Down ; Armor - Defense Up, Attack Down
MagicRing_CheckForArmor: MagicRing_CheckForArmor:
{ {
LDA.w Sprite_BumpDamageGroups, Y : STA.w $0373
LDA.l RingSlot1 : AND.b #$10 : BEQ + LDA.l RingSlot1 : AND.b #$10 : BEQ +
LDA.l RingSlot2 : AND.b #$10 : BEQ + LDA.l RingSlot2 : AND.b #$10 : BEQ +
LDA.l RingSlot3 : AND.b #$10 : BEQ + LDA.l RingSlot3 : AND.b #$10 : BEQ +
; Reduce the damage queue by half
LDA $0373 : BEQ +
LSR : STA $0373
+ +
RTL RTL
} }
@@ -151,3 +160,4 @@ pushpc
org $07810C org $07810C
JSL MagicRings_CheckForHeart JSL MagicRings_CheckForHeart
pullpc pullpc