Implement Armor Ring in Sprite_AttemptDamageToLinkPlusRecoil
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@@ -42,16 +42,25 @@ MagicRing_CheckForPower:
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}
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pushpc
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pushpc
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; Sprite_AttemptDamageToLinkPlusRecoil
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org $06F400
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JSL MagicRing_CheckForArmor
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pullpc
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pullpc
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; $0373 - Damage queue for Link
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Sprite_BumpDamageGroups = $06F427
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; Armor - Defense Up, Attack Down
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; Armor - Defense Up, Attack Down
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MagicRing_CheckForArmor:
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MagicRing_CheckForArmor:
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{
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{
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LDA.w Sprite_BumpDamageGroups, Y : STA.w $0373
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LDA.l RingSlot1 : AND.b #$10 : BEQ +
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LDA.l RingSlot1 : AND.b #$10 : BEQ +
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LDA.l RingSlot2 : AND.b #$10 : BEQ +
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LDA.l RingSlot2 : AND.b #$10 : BEQ +
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LDA.l RingSlot3 : AND.b #$10 : BEQ +
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LDA.l RingSlot3 : AND.b #$10 : BEQ +
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; Reduce the damage queue by half
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LDA $0373 : BEQ +
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LSR : STA $0373
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+
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+
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RTL
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RTL
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}
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}
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@@ -151,3 +160,4 @@ pushpc
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org $07810C
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org $07810C
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JSL MagicRings_CheckForHeart
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JSL MagicRings_CheckForHeart
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pullpc
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pullpc
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