diff --git a/Sprites/NPCs/followers.asm b/Sprites/NPCs/followers.asm index a20141e..935635e 100644 --- a/Sprites/NPCs/followers.asm +++ b/Sprites/NPCs/followers.asm @@ -583,10 +583,10 @@ Kiki_CheckIfScared: ; If Links health is too low, kiki will run away from him ; rather than when he takes damage as it currently is. LDA.b $4D : BEQ .not_scared - LDA.w $031F : BEQ .not_scared - LDA.l $7EF36D : CMP.b #$02 : BNE .not_scared - SEC - RTL + LDA.w $031F : BEQ .not_scared + LDA.l $7EF36D : CMP.b #$02 : BNE .not_scared + SEC + RTL .not_scared CLC RTL diff --git a/Sprites/Objects/deku_leaf.asm b/Sprites/Objects/deku_leaf.asm index e7e73eb..7ecd91a 100644 --- a/Sprites/Objects/deku_leaf.asm +++ b/Sprites/Objects/deku_leaf.asm @@ -79,7 +79,7 @@ Sprite_DekuLeaf_Main: JSR CheckIfPlayerIsOn : BCC + LDA.b #$01 : STA.b $71 - LDA.w !CurrentMask : CMP.b #$01 : BNE ++ + LDA.w $02B2 : CMP.b #$01 : BNE ++ JSL Sprite_SpawnPoofGarnish ++ RTS