diff --git a/Core/symbols.asm b/Core/symbols.asm index 6352fac..5e9e0dd 100644 --- a/Core/symbols.asm +++ b/Core/symbols.asm @@ -209,6 +209,8 @@ SprMiscE = $0EB0 ; Head direction 0123 -> udlr SprMiscF = $0EC0 ; SprMiscG = $0ED0 ; +SprCustom = $1CC0 ; + ; Used in sprite state 0x03 (falling in water) ; used as delay in most of the sprites SprDelay = $0E80