More Sprite action formatting

This commit is contained in:
scawful
2024-03-30 12:07:01 -04:00
parent 23fb2d928b
commit 33846cda98

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@@ -157,10 +157,8 @@ Sprite_Kydreeok_Main:
%StartOnFrame(0) %StartOnFrame(0)
%PlayAnimation(0, 2, 10) %PlayAnimation(0, 2, 10)
PHX ;saves X so we can use it later PHX
LDA $36 : STA $00
LDA $36
STA $00
JSR Sprite_ApplySpeedTowardsPlayerXOrY JSR Sprite_ApplySpeedTowardsPlayerXOrY
JSL Sprite_BounceFromTileCollision ; JSR StopIfOutOfBounds JSL Sprite_BounceFromTileCollision ; JSR StopIfOutOfBounds
JSR StopIfOutOfBounds JSR StopIfOutOfBounds
@@ -168,11 +166,9 @@ Sprite_Kydreeok_Main:
JSL Sprite_CheckDamageFromPlayerLong JSL Sprite_CheckDamageFromPlayerLong
%DoDamageToPlayerSameLayerOnContact() %DoDamageToPlayerSameLayerOnContact()
PLX
PLX ;restores X
%GotoAction(4) %GotoAction(4)
RTS RTS
} }