update deku link and add zora link
This commit is contained in:
@@ -2,6 +2,7 @@
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incsrc "../Sprites/sprite_functions_hooks.asm"
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; =============================================================================
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org $008A01
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LDA $BC
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@@ -26,6 +27,72 @@ LinkItem_Quake:
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org $408000
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incbin deku_link.bin
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org $1BEDF9
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JSL Palette_ArmorAndGloves ; 4bytes
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RTL ; 1byte
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NOP #$01
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org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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RTL
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; Code :
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org $308000
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Palette_ArmorAndGloves:
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{
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LDA.b #$10
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STA $BC ; Load Original Sprite Location
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REP #$21
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LDA $7EF35B
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JSL $1BEDFF ; Read Original Palette Code
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RTL
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.part_two
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SEP #$30
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REP #$30
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LDA $7EF354
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JSL $1BEE21 ; Read Original Palette Code
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RTL
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PHX : PHY : PHA
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; Load armor palette
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PHB : PHK : PLB
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REP #$20
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; Check what Link's armor value is.
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LDA $7EF35B : AND.w #$00FF : TAX
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LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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REP #$10
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LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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LDX.w #$000E ; Palette has 15 colors
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TXY : TAX
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LDA.b $BC : AND #$00FF : STA $02
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.loop
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LDA [$00] : STA $7EC300, X : STA $7EC500, X
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INC $00 : INC $00
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INX #2
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DEY : BPL .loop
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SEP #$30
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PLB
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INC $15
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PLA : PLY : PLX
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RTL
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}
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; org $07A666
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; Deku_Entry:
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; {
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@@ -36,84 +103,5 @@ incbin deku_link.bin
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; RTS
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; }
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; org $1BEDF9
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; JSL Palette_ArmorAndGloves ; 4bytes
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; RTL ; 1byte
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; NOP #$01
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; org $1BEE1B
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; JSL Palette_ArmorAndGloves_part_two
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; RTL
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; org $06F40C
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; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
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; Code :
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; org $308000
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; Palette_ArmorAndGloves:
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; {
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; LDA.b #$10
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; STA $BC ; Load Original Sprite Location
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; REP #$21
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; LDA $7EF35B
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; JSL $1BEDFF ; Read Original Palette Code
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; RTL
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; .part_two
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; SEP #$30
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; REP #$30
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; LDA $7EF354
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; JSL $1BEE21 ; Read Original Palette Code
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; RTL
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; PHX : PHY : PHA
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; ; Load armor palette
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; PHB : PHK : PLB
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; REP #$20
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; ; Check what Link's armor value is.
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; LDA $7EF35B : AND.w #$00FF : TAX
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; LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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; REP #$10
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; LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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; LDX.w #$000E ; Palette has 15 colors
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; TXY : TAX
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; LDA.b $BC : AND #$00FF : STA $02
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; .loop
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; LDA [$00] : STA $7EC300, X : STA $7EC500, X
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; INC $00 : INC $00
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; INX #2
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; DEY : BPL .loop
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; SEP #$30
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; PLB
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; INC $15
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; PLA : PLY : PLX
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; RTL
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; }
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; change_sprite:
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; {
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; JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
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; STA $7EC178
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; JSL Palette_ArmorAndGloves
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; STZ $0710
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; LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
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; RTL
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; }
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; changing the DP address $BC would now* change the bank link's gfx is read from
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