Update SRAM item names

This commit is contained in:
scawful
2025-01-19 12:17:56 -05:00
parent deae33c596
commit 36bf7e83a8
11 changed files with 90 additions and 167 deletions

View File

@@ -100,33 +100,33 @@ Dreams = $7EF410
; 0x03 - Silver bow
; 0x04 - Silver bow and arrows
; Picking the arrow and nonarrow versions is done by the HUD draw routines
BOW = $7EF340
Bow = $7EF340
; 0x00 - Nothing
; 0x01 - Blue boomerang
; 0x02 - Red boomerang
BOOMER = $7EF341
Boomerang = $7EF341
; 0x00 - Nothing
; 0x01 - Hookshot
; 0x02 - Goldstar (L/R)
HOOKSHOT = $7EF342
Hookshot = $7EF342
; Number of bombs
BOMBS = $7EF343
Bombs = $7EF343
; 0x00 - Nothing
; 0x01 - Mushroom
; 0x02 - Powder
SHROOM = $7EF344
MagicPowder = $7EF344
; 0x00 - Nothing
; 0x01 - Fire rod
FIREROD = $7EF345
FireRod = $7EF345
; 0x00 - Nothing
; 0x01 - Ice rod
ICEROD = $7EF346
IceRod = $7EF346
; 0x00 - Nothing
; 0x01 - Zora Mask
@@ -142,17 +142,17 @@ DekuMask = $7EF349
; 0x00 - Nothing
; 0x01 - Lamp
LAMP = $7EF34A
Lamp = $7EF34A
; 0x00 - Nothing
; 0x01 - Magic hammer
HAMMER = $7EF34B
Hammer = $7EF34B
; 0x00 - Nothing
; 0x01 - Shovel
; 0x02 - Inactive flute
; 0x03 - Active flute
FLUTE = $7EF34C
Flute = $7EF34C
; 0x00 - Nothing
; 0x01 - Roc's Feather
@@ -160,7 +160,7 @@ RocsFeather = $7EF34D
; 0x00 - Nothing
; 0x01 - Book of Mudora
BOOK = $7EF34E
Book = $7EF34E
; 0x00 - Nothing
; Other values indicate the index of the currently selected bottle
@@ -168,39 +168,39 @@ BottleIndex = $7EF34F
; 0x00 - Nothing
; 0x01 - Cane of Somaria
SOMARIA = $7EF350
Somaria = $7EF350
; 0x00 - Nothing
; 0x01 - Cane of Byrna
BYRNA = $7EF351
Byrna = $7EF351
; 0x00 - Nothing
; 0x01 - Magic cape
CAPE = $7EF352
; 0x01 - Stone Mask
StoneMask = $7EF352
; 0x00 - Nothing
; 0x01 - Letter (works like mirror)
; 0x02 - Mirror
; 0x03 - Deleted triforce item
MIRROR = $7EF353
Mirror = $7EF353
; 0x00 - Lift 1 (nothing)
; 0x01 - Lift 2 (power glove)
; 0x02 - Lift 3 (titan's mitt)
GLOVES = $7EF354
Gloves = $7EF354
; 0x00 - Nothing
; 0x01 - Pegasus boots
; bit 2 of $7E:F379 also needs to be set to actually dash
BOOTS = $7EF355
Boots = $7EF355
; 0x00 - Nothing
; 0x01 - Zora's flippers
FLIPPERS = $7EF356
Flippers = $7EF356
; 0x00 - Nothing
; 0x01 - Moon pearl
PEARL = $7EF357
Pearl = $7EF357
; 0x00 - Nothing
; 0x01 - Wolf Mask
@@ -212,18 +212,18 @@ WolfMask = $7EF358
; 0x03 - Tempered sword
; 0x04 - Golden sword
; 0xFF - Set when sword is handed in to smithy
SWORD = $7EF359
Sword = $7EF359
; 0x00 - Nothing
; 0x01 - Fighter shield
; 0x02 - Fire shield
; 0x03 - Mirror shield
SHIELD = $7EF35A
Shield = $7EF35A
; 0x00 - Green mail
; 0x01 - Blue mail
; 0x02 - Red mail
ARMOR = $7EF35B
Armor = $7EF35B
; 0x00 - Nothing
; 0x01 - Mushroom (unused)
@@ -243,7 +243,8 @@ Bottle4 = $7EF35F
; Number of rupees you have
; RUPEEDISP will be incremented or decremented until it reaches this value
RUPEES = $7EF360
Rupees = $7EF360
RupeesGoal = $7EF361
; Rupee count displayed on the HUD
RUPEEDISP = $7EF362
@@ -292,7 +293,7 @@ MAXHP = $7EF36C
CURHP = $7EF36D
; Magic power, capped at 128
MAGPOW = $7EF36E
MagicPower = $7EF36E
; Current number of keys for whatever dungeon is loaded
KEYS = $7EF36F
@@ -303,7 +304,7 @@ ARROWCAP = $7EF371
; Refills health
; Expects multiples of 8
HEALME = $7EF372
HeartRefill = $7EF372
; Refills magic
ZAPME = $7EF373
@@ -312,7 +313,7 @@ ZAPME = $7EF373
; r - Wisdom (red)
; b - Power (blue)
; g - Courage (green)
PENDANTS = $7EF374
Pendants = $7EF374
; Refills bombs
BOMBME = $7EF375
@@ -321,7 +322,7 @@ BOMBME = $7EF375
SHOOTME = $7EF376
; Arrow count
ARROWS = $7EF377
Arrows = $7EF377
; Unused
UNUSED_7EF378 = $7EF378
@@ -338,7 +339,7 @@ UNUSED_7EF378 = $7EF378
; l - Lift
; This only controls the display of "LIFT.1"
; If this bit is unset but LIFT is set then the proper lift text is displayed
ABILITY = $7EF379
Ability = $7EF379
; Dungeon ID Legend
; Mushroom Grotto ID 0x0C (Palace of Darkness)
@@ -364,7 +365,7 @@ Crystals = $7EF37A
; 0x02 - Quarter magic
; Quarter magic has no special HUD graphic, unlike half magic
; Also, not everything is necessarily quarter magic
MAGCON = $7EF37B
MagicUsage = $7EF37B
; Keys earned per dungeon
; Sewers and Castle are kept in sync
@@ -422,7 +423,7 @@ MAPICON = $7EF3C7
; 0x04 - Throne
; 0x05 - Old man cave
; 0x06 - Old man home
SPAWNPT = $7EF3C8
SpawnPoint = $7EF3C8
; Another bitfield for progress
; t.dp s.bh