add PROGLITE and SPAWNPT define
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@@ -1,3 +1,23 @@
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; Bitfield of less important progression
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; .fbh .zsu
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; u - Uncle visited in secret passage; controls spawn (0: spawn | 1: gone)
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; s - Priest visited in sanc after Zelda is kidnapped again
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; z - Zelda brought to sanc
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; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone)
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; b - Book of Mudora obtained/mentioned; controls Aginah dialog
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; f - Flipped by fortune tellers to decide which fortune set to give
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PROGLITE = $7EF3C6
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; 0x00 - Link's house
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; 0x01 - Sanctuary (Hall of Secrets)
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; 0x02 - Prison
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; 0x03 - Uncle
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; 0x04 - Throne
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; 0x05 - Old man cave
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; 0x06 - Old man home
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SPAWNPT = $7EF3C8
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pushpc
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pushpc
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; Impa Fix
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; Impa Fix
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org $05EBCF
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org $05EBCF
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