ZoraBaby adjust body animations in sprite

This commit is contained in:
scawful
2024-07-10 11:47:12 -04:00
parent b1743d5eb5
commit 3778c6b0bc

View File

@@ -205,12 +205,15 @@ ZoraBaby_CheckForWaterGateSwitch:
ZoraBaby_GlobalBehavior:
{
JSL Sprite_BehaveAsBarrier
JSR Follower_WatchLink
LDA.w SprAction, X : CMP.b #$02 : BEQ +
JSL Sprite_CheckIfLifted
JSL ThrownSprite_TileAndSpriteInteraction_long
JSL Sprite_Move
JSR ZoraBaby_CheckForWaterGateSwitch : BCC ++
; Face head up towards switch
LDA.b #$20 : STA.w FollowerHeadOffset
; Set end of switch graphics
LDA.b #$0D : STA.w SprGfx, Y
; Set the water gate tag
@@ -224,6 +227,7 @@ ZoraBaby_GlobalBehavior:
LDA.b #$01 : STA.w SprAction, Y
; Goto ZoraBaby_PullSwitch
LDA.b #$05 : STA.w SprAction, X
LDA.w SprX, X : CLC : ADC #$10 : STA.w SprX, X
+
RTL
}
@@ -299,6 +303,7 @@ Sprite_39_ZoraBaby:
; =======================================================
LockSmith_Chillin:
{
LDA.b #$07 ; MESSAGE 0107
LDY.b #$01
JSL Sprite_ShowSolicitedMessage
@@ -306,33 +311,22 @@ Sprite_39_ZoraBaby:
LDA.w $0D10, X
PHA
SEC
SBC.b #$10
STA.w $0D10, X
SEC : SBC.b #$10 : STA.w $0D10, X
JSR Sprite_Get16BitCoords_Local
LDA.b #$01
STA.w $0D50, X
STA.w $0D40, X
JSL Sprite_CheckTileCollision_long
BNE .dont_stalk_link
INC.w SprAction, X
LDA.l $7EF3CC
CMP.b #$00
BEQ .dont_stalk_link
LDA.b #$05
STA.w SprAction, X
LDA.b #$01 : STA.w $0D50, X : STA.w $0D40, X
JSL Sprite_CheckTileCollision_long : BNE .dont_stalk_link
INC.w SprAction, X
LDA.l $7EF3CC : CMP.b #$00 : BEQ .dont_stalk_link
LDA.b #$05 : STA.w SprAction, X
.dont_stalk_link
PLA
STA.w $0D10, X
RTS
}
; =======================================================
@@ -404,6 +398,7 @@ Sprite_39_ZoraBaby:
{
LDA.b #$0B ; MESSAGE 010B
LDY.b #$01
LDA.b #$A0 : STA.w $0AEA
JSL Sprite_ShowSolicitedMessage
LDA.w SprTimerB, X : BNE +
STZ.w SprAction, X