diff --git a/Sprites/Enemies/darknut.asm b/Sprites/Enemies/darknut.asm index 2e8f3bf..b3b24f2 100644 --- a/Sprites/Enemies/darknut.asm +++ b/Sprites/Enemies/darknut.asm @@ -6,14 +6,14 @@ !NbrTiles = 03 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is -!Health = 40 ; Number of Health the sprite have +!Health = 12 ; Number of Health the sprite have !Damage = 00 ; (08 is a whole heart), 04 is half heart !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation !ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow !Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Palette = 00 ; Unused in this template (can be 0 to 7) -!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool +!Hitbox = 12 ; 00 to 31, can be viewed in sprite draw tool !Persist = 00 ; 01 = your sprite continue to live offscreen !Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room) !CollisionLayer = 00 ; 01 = will check both layer for collision @@ -57,7 +57,7 @@ Sprite_Darknut_Prep: LDA.b #$80 : STA.w SprDefl, X LDA.b #$0C : STA.w SprHealth, X - LDA.b #%00010000 : STA.w SprTileDie, X + LDA.b #%01100000 : STA.w SprTileDie, X PLB RTL