cleanup new sprite table

This commit is contained in:
scawful
2024-07-01 23:14:54 -04:00
parent 55c23e6844
commit 3919a0dc7b

View File

@@ -11,69 +11,76 @@ RTS
pullpc
SpriteActiveExp_MainLong:
{
PHB : PHK : PLB
PHB : PHK : PLB
JSL NewSprTable
JSL NewSprTable
PLB
PLB
RTL
RTL
}
NewSprTable:
LDA $0E20, X ; Load Sprite ID
REP #$30
AND.w #$00FF
STA $06
ASL A ; *2
CLC : ADC $06 ; *3
TAY
{
LDA $0E20, X ; Load Sprite ID
REP #$30
AND.w #$00FF
STA $06
ASL A ; *2
CLC : ADC $06 ; *3
TAY
LDA NewSprRoutinesLong, Y ; Load sprite Address
STA $06
SEP #$20 ; Previously SEP #$30 -_- (that's fine for sprites below ~0x40 over that it will crash)
LDA NewSprRoutinesLong+2, Y
STA $08
SEP #$30
JMP [$0006]
LDA NewSprRoutinesLong, Y ; Load sprite Address
STA $06
SEP #$20 ; Previously SEP #$30 -_- (that's fine for sprites below ~0x40 over that it will crash)
LDA NewSprRoutinesLong+2, Y
STA $08
SEP #$30
JMP [$0006]
;do a JML and sprite will RTL back to previous code
;do a JML and sprite will RTL back to previous code
}
Sprite_PrepExp_Long:
{
PHB : PHK : PLB
PHB : PHK : PLB
JSL NewSprPrepTable
JSL NewSprPrepTable
PLB
PLB
RTL
RTL
}
NewSprPrepTable:
LDA $0E20, X ; Load Sprite ID
REP #$30
AND.w #$00FF
STA $06
ASL A ; *2
CLC : ADC $06 ; *3
TAY
{
LDA $0E20, X ; Load Sprite ID
REP #$30
AND.w #$00FF
STA $06
ASL A ; *2
CLC : ADC $06 ; *3
TAY
LDA NewSprPrepRoutinesLong, Y ; Load sprite Address
STA $06
SEP #$20 ; Previously SEP #$30 -_- (that's fine for sprites below ~0x40 over that it will crash)
LDA NewSprPrepRoutinesLong+2, Y
STA $08
SEP #$30
JMP [$0006]
LDA NewSprPrepRoutinesLong, Y ; Load sprite Address
STA $06
SEP #$20 ; Previously SEP #$30 -_- (that's fine for sprites below ~0x40 over that it will crash)
LDA NewSprPrepRoutinesLong+2, Y
STA $08
SEP #$30
JMP [$0006]
}
NewSprRoutinesLong:
fillbyte $00
fill $2FD
{
fillbyte $00
fill $2FD
}
NewSprPrepRoutinesLong:
fillbyte $00
fill $2FD
{
fillbyte $00
fill $2FD
}