Update Goron sprite interaction logic
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@@ -51,6 +51,13 @@ Sprite_Goron_Prep:
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{
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PHB : PHK : PLB
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LDA.w WORLDFLAG : BEQ +
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LDA AreaIndex : CMP.b #$55 : BNE .not_sing
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LDA.b #$04 : STA.w SprAction, X
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.not_sing
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JSL GetRandomInt : AND.b #$01 : BEQ .rand
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LDA.b #$05 : STA.w SprAction, X
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JMP ++
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.rand
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LDA.b #$03 : STA.w SprAction, X
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JMP ++
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+
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@@ -116,18 +123,21 @@ Sprite_Goron_Main:
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EonGoron_Main:
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{
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%PlayAnimation(0, 1, 10)
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%ShowSolicitedMessage($01B0)
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RTS
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}
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EonGoron_Sing:
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{
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%PlayAnimation(2, 3, 10)
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%ShowSolicitedMessage($01B2)
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RTS
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}
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EonGoron_Punch:
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{
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%PlayAnimation(4, 5, 10)
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%ShowSolicitedMessage($01B1)
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RTS
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}
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}
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