set indoors and dark world during old man quest spawn
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@@ -71,6 +71,12 @@ print "End of Overworld/entrances.asm ", pc
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pullpc
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LoadDarkWorldIntro:
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{
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; If we have the old man, set us indoors and dark world
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LDA.l $7EF3C8 : CMP.b #$05 : BNE .not_dw_spawn
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LDA.b #$01 : STA.b $1B
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.not_dw_spawn
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LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
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; Check for maku tree progress flag
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LDA.l $7EF3D6 : CMP.b #$02 : BCS .has_pearl
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