added collision legend
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@@ -121,6 +121,34 @@ Right = $03
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; is based of the X value used to index sprite arrays.
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; is based of the X value used to index sprite arrays.
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!MinecartCurrent = $07EA
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!MinecartCurrent = $07EA
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; =========================================================
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; Collision setup:
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; 0xB0 - Horizontal straight
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; 0xB1 - Vertical straight
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; 0xB2 - Top left corner
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; 0xB3 - Bottom left corner
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; 0xB4 - Top right corner
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; 0xB5 - Bottom right corner
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; 0xB6 - 4 way intersection
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; 0xB7 - Stop north
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; 0xB8 - Stop south
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; 0xB9 - Stop west
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; 0xBA - Stop east
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; 0xBB - North T intersection
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; 0xBC - South T intersection
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; 0xBD - East T intersection
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; 0xBE - West T intersection
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; 0xD0 - Top left switch
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; 0xD1 - Bottom left switch
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; 0xD2 - Top right switch
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; 0xD3 - Bottom right switch
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; TL switch turns into TR when on
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; BL switch turns into TL when on
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; TR switch turns into BR when on
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; BR switch turns into BL when on
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; =========================================================
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; =========================================================
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Sprite_Minecart_Long:
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Sprite_Minecart_Long:
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@@ -1054,7 +1082,6 @@ HandleDynamicSwitchTileDirections:
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; $D1 BL turns into TL when on.
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; $D1 BL turns into TL when on.
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; $D2 TR turns into BR when on.
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; $D2 TR turns into BR when on.
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; $D3 BR turns into BL when on.
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; $D3 BR turns into BL when on.
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}
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}
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; Unused?
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; Unused?
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