diff --git a/Overworld/ZCustomOverworld2.asm b/Overworld/ZCustomOverworld2.asm index 125699f..2288fba 100644 --- a/Overworld/ZCustomOverworld2.asm +++ b/Overworld/ZCustomOverworld2.asm @@ -56,14 +56,17 @@ Palette_OverworldBgMain = $9BEEC7 ; ============================================================================== ; Loads the transparent color under some load conditions. +; Overworld_SetFixedColAndScroll org $0BFEB6 STA.l $7EC500 ; Main Palette loading routine. +; OverworldPalettesLoader.dont_change_e org $0ED5E7 JSL $9BEEA8 ; Palette_OverworldBgAux3 ; After leaving special areas like Zora's and the Master Sword area. +; LoadSpecialOverworld org $02E94A JSL $8ED5A8 ; Overworld_LoadPalettes @@ -758,6 +761,7 @@ pushpc ; TODO: This is done in the vanilla I think as just a precaution at the apex of ; the fade to white to make sure all of the colors truly are white but it may ; not actually be needed. +; PaletteFilter_InitializeWhiteFilter org $00EEBB ; $006EBB Func00EEBB: { @@ -793,6 +797,7 @@ pushpc ; Controls the BG scrolling for HC and the pyramid area. +; MirrorWarp_BuildDewavingHDMATable org $00FF7C ; $007F7C Func00FF7C: { @@ -846,7 +851,7 @@ org $029D1E ; $011D1E warnpc $029D21 -; GanonEmerges_LOadPyramidArea: +; GanonEmerges_LoadPyramidArea: org $029F82 ; $011F82 JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded