Cleanup goldstar.asm
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@@ -30,13 +30,11 @@ pushpc
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; OAM Draw Pattern for spikeball gfx
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org $0085C4
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dw $0040
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pullpc
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; =========================================================
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; Zarby Code
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; Handles the layout of OAM tile patterns for the hookshot
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pushpc
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org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
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JSL HookMaskCheck
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BRA LinkOAM_SetWeaponVRAMOffsets_not_rod_hook
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@@ -129,7 +127,6 @@ LinkItem_BallChain_GfxTransfer:
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; Check link direction
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LDA $2F : CMP #$04 : BEQ .transfer_gfx_sideways
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CMP #$06 : BEQ .transfer_gfx_sideways
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REP #$30
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LDA #$0040 : LDX #GFX_D600 : LDY #$9AC0
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MVN $2B, $7E
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