update village dog sprite

This commit is contained in:
scawful
2024-05-27 19:52:46 -04:00
parent 5715271b60
commit 3d62fc3449

View File

@@ -138,14 +138,13 @@ Sprite_VillageDog_Main:
%GotoAction(0)
.no_collision
LDA.b #$0A ; Speed
LDA.b #$0A
JSL Sprite_ApplySpeedTowardsPlayer
STZ $06 : STZ $07
JSL Sprite_MoveLong
JSL Sprite_CheckIfLifted
LDA.w SprTimerD, X : BNE +
%GotoAction(0)
+
RTS
@@ -166,7 +165,7 @@ Sprite_VillageDog_Main:
%GotoAction(0)
.no_collision
LDA.b #$0A ; Speed
LDA.b #$0A
JSL Sprite_ApplySpeedTowardsPlayer
STZ $06 : STZ $07
JSL Sprite_MoveLong
@@ -209,31 +208,26 @@ Sprite_VillageDog_Main:
CheckIfPlayerIsNearby:
{
REP #$20
LDA $22 : CLC : ADC #$0012 : CMP $0FD8 : BCC .left
LDA $22 : SEC : SBC #$0012 : CMP $0FD8 : BCS .right
LDA $22 : CLC : ADC #$0012 : CMP $0FD8 : BCC .out
LDA $22 : SEC : SBC #$0012 : CMP $0FD8 : BCS .out
LDA $20 : CLC : ADC #$001A : CMP $0FDA : BCC .out
LDA $20 : SEC : SBC #$001A : CMP $0FDA : BCS .out
SEP #$21
RTS ; Return with carry set
LDA $20 : CLC : ADC #$001A : CMP $0FDA : BCC .up
LDA $20 : SEC : SBC #$001A : CMP $0FDA : BCS .down
SEP #$21 : RTS ; Return with carry set
.left
.right
.up
.down
.out
SEP #$20
CLC : RTS ; Return with carry cleared
CLC
RTS ; Return with carry cleared
}
ShowMessageIfMinish:
{
LDA $02B2 : CMP.b #$05 : BNE .not_minish
%ShowSolicitedMessage($18) : JMP .continue
.not_minish
.not_minish
%ShowSolicitedMessage($1B)
.continue
.continue
RTS
}
@@ -242,12 +236,12 @@ Sprite_VillageDog_Draw:
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA $0DC0, X : CLC : ADC $0D90, X : TAY ; Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDX .nbr_of_tiles, Y ; amount of tiles -1
LDY.b #$00
.nextTile