From 3e6cf6ad85d53d85936b41280ed13e960f794018 Mon Sep 17 00:00:00 2001 From: scawful Date: Sat, 12 Oct 2024 10:44:35 -0400 Subject: [PATCH] Make Owl sprite impervious to projectiles --- Sprites/NPCs/eon_owl.asm | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/Sprites/NPCs/eon_owl.asm b/Sprites/NPCs/eon_owl.asm index c6d43db..ba76227 100644 --- a/Sprites/NPCs/eon_owl.asm +++ b/Sprites/NPCs/eon_owl.asm @@ -3,7 +3,7 @@ !SPRID = Sprite_EonOwl !NbrTiles = 03 ; Number of tiles used in a frame -!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless +!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 00 ; Number of Health the sprite have !Damage = 00 ; (08 is a whole heart), 04 is half heart @@ -24,9 +24,9 @@ !Sound = 00 ; 01 = Play different sound when taking damage !Interaction = 00 ; ?? No documentation !Statue = 00 ; 01 = Sprite is statue -!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles -!ImperviousArrow = 00 ; 01 = Impervious to arrows -!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks +!DeflectProjectiles = 01 ; 01 = Sprite will deflect ALL projectiles +!ImperviousArrow = 01 ; 01 = Impervious to arrows +!ImpervSwordHammer = 01 ; 01 = Impervious to sword and hammer attacks !Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss %Set_Sprite_Properties(Sprite_EonOwl_Prep, Sprite_EonOwl_Long) @@ -172,8 +172,6 @@ Sprite_EonOwl_Main: .not_ready RTS } - - } ; ========================================================= @@ -315,8 +313,6 @@ Sprite_KaeporaGaebora_Draw: RTS - - ; ========================================================= .start_index db $00 .nbr_of_tiles