whitespace cleanup
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@@ -83,8 +83,7 @@ SprState = $0DD0
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SprGfxProps = $0E60
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; Direction of sprite collision with wall
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SprCollision = $0E70
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SprCollision = $0E70
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; Definitely closely tied to the process of a sprite taking damage.
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; Seems to serve as a palette cycling index, or a state variable.
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