whitespace cleanup
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@@ -85,7 +85,6 @@ SprGfxProps = $0E60
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; Direction of sprite collision with wall
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SprCollision = $0E70
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; Definitely closely tied to the process of a sprite taking damage.
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; Seems to serve as a palette cycling index, or a state variable.
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; When this value is positive
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@@ -347,9 +347,7 @@ Sprite_BeanVendor_Draw:
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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@@ -443,7 +441,6 @@ Sprite_KaeoporaGaebora_Draw:
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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