Cleanup some NPCs
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@@ -329,4 +329,3 @@ Sprite_BeanVendor_Draw:
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db $02, $02, $02, $02, $00, $00
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db $02, $02, $02, $02, $00, $00
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db $02, $02, $02, $02 ; Flower
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db $02, $02, $02, $02 ; Flower
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}
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}
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@@ -37,12 +37,9 @@
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Sprite_MakuTree_Long:
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Sprite_MakuTree_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_MakuTree_Main ; Call the main sprite code
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JSR Sprite_MakuTree_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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RTL ; Go back to original code
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@@ -54,6 +51,7 @@ Sprite_MakuTree_Prep:
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PHB : PHK : PLB
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PHB : PHK : PLB
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; Play the Maku Song
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; Play the Maku Song
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LDA.b #$03 : STA.w $012C
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LDA.b #$03 : STA.w $012C
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PLB
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PLB
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