diff --git a/Sprites/Objects/deku_leaf.asm b/Sprites/Objects/deku_leaf.asm index 9e252e6..cb093de 100644 --- a/Sprites/Objects/deku_leaf.asm +++ b/Sprites/Objects/deku_leaf.asm @@ -1,9 +1,9 @@ ; ========================================================= ; Sprite Properties ; ========================================================= -!SPRID = $C0 ; The sprite ID you are overwriting (HEX) -!NbrTiles = 00 ; Number of tiles used in a frame -!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless +!SPRID = $77 ; The sprite ID you are overwriting (HEX) +!NbrTiles = 00 ; Number of tiles used in a frame +!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 00 ; Number of Health the sprite have !Damage = 00 ; (08 is a whole heart), 04 is half heart