Add Fortress_SFX fn for overlay anim
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@@ -1158,6 +1158,19 @@ Fortress_EntranceAnimation:
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dw Fortress_Frame3
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dw Fortress_Frame4
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Fortress_SFX:
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{
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LDA.b #$05 ; SFX1.05
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STA.w $012D
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LDA.b #$0C ; SFX2.0C
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STA.w $012E
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LDA.b #$07 ; SFX3.07
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STA.w $012F
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RTS
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}
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Fortress_Frame0:
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{
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LDA.b $C8 : BEQ .doInit ; Load the timer
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@@ -1197,14 +1210,7 @@ Fortress_EntranceAnimation:
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BNE .wait
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INC.b $B0 ; increase frame
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STZ.b $C8 ; reset timer for next frame
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LDA.b #$05 ; SFX1.05
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STA.w $012D
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LDA.b #$0C ; SFX2.0C
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STA.w $012E
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LDA.b #$07 ; SFX3.07
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STA.w $012F
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JSR Fortress_SFX
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.wait
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RTS
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}
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@@ -1247,14 +1253,7 @@ Fortress_EntranceAnimation:
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BNE .wait
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INC.b $B0 ; increase frame
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STZ.b $C8 ; reset timer for next frame
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LDA.b #$05 ; SFX1.05
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STA.w $012D
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LDA.b #$0C ; SFX2.0C
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STA.w $012E
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LDA.b #$07 ; SFX3.07
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STA.w $012F
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JSR Fortress_SFX
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.wait
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RTS
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}
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@@ -1297,14 +1296,7 @@ Fortress_EntranceAnimation:
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BNE .wait
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INC.b $B0 ; increase frame
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STZ.b $C8 ; reset timer for next frame
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LDA.b #$05 ; SFX1.05
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STA.w $012D
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LDA.b #$0C ; SFX2.0C
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STA.w $012E
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LDA.b #$07 ; SFX3.07
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STA.w $012F
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JSR Fortress_SFX
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.wait
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RTS
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}
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@@ -1346,14 +1338,7 @@ Fortress_EntranceAnimation:
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BNE .wait
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INC.b $B0 ; increase frame
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STZ.b $C8 ; reset timer for next frame
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LDA.b #$05 ; SFX1.05
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STA.w $012D
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LDA.b #$0C ; SFX2.0C
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STA.w $012E
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LDA.b #$07 ; SFX3.07
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STA.w $012F
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JSR Fortress_SFX
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.wait
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RTS
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}
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