Zora Link BG mask underwater fix
This commit is contained in:
@@ -73,12 +73,10 @@ org $07F93F
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LinkState_UsingZoraMask:
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LinkState_UsingZoraMask:
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{
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{
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; Check if the mask is equipped
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; Check if the mask is equipped
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LDA $02B2 : CMP #$02 : BNE .normal
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LDA $02B2 : CMP #$02 : BNE .normal : CLC
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CLC
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; Check if we are in water or not
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; Check if we are in water or not
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LDA $5D : CMP #$04 : BEQ .swimming
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LDA $5D : CMP #$04 : BEQ .swimming : CLC
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.normal
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.normal
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; Return to normal state
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; Return to normal state
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@@ -90,27 +88,47 @@ LinkState_UsingZoraMask:
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JMP .return
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JMP .return
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.swimming
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.swimming
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; ---------------------------------------------------------------------------
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; Check if we are indoors or outdoors
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; Check if we are indoors or outdoors
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LDA $1B : BEQ .overworld ; z flag is 1
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LDA $1B : BEQ .overworld ; z flag is 1
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; Check if already underwater
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; DUNGEON -------------------------------------------------------------------
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LDA $0AAB : BEQ .dive_dungeon
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.dungeon
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{
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; Handle dungeon swimming (hard)
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; Check if we are in water or not
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.dive_dungeon
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LDA $5D : CMP #$04 : BNE .return_dungeon : CLC
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LDA #$01 : STA $5D
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; Check if already underwater
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; Else, restore to normal swimming state
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LDA $0AAB : BNE .return_dungeon : CLC
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LDA.b #$15 : LDY.b #$00
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JSL AddTransitionSplash
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LDA.b #$00 : STA $EE
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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; Check the Y button and clear state if activated
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RTS
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JSR Link_CheckNewY_ButtonPress : BCC .return_dungeon
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LDA $3A : AND.b #$BF : STA $3A
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; ---------------------------------------------------------------------------
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.dive_dungeon
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; Splash effect
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LDA.b #$15 : LDY.b #$00
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JSL AddTransitionSplash
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STZ $5D ; reset player to ground state
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STZ $EE ; move link to lower level
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LDA #$72
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STA $9A ; Set layer
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LDA #$08
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STA $5E ; Set the player speed
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STZ $0345
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LDA #$01
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STA $0AAB ; Set the player underwater flag
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.return_dungeon
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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RTS
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}
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; OVERWORLD -----------------------------------------------------------------
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.overworld
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.overworld
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; Check the Y button and clear state if activated
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; Check the Y button and clear state if activated
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@@ -146,18 +164,59 @@ LinkState_UsingZoraMask:
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; LDA #$24 : STA $012E
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; LDA #$24 : STA $012E
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.return
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.return
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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RTS
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}
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}
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print "Next address for jump in bank07: ", pc
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print "Next address for jump in bank07: ", pc
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; =============================================================================
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; =============================================================================
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.dungeon_resurface
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{
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; Check if the player is actually diving
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LDA $0AAB : BEQ .return_default
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; Check the Y button and clear state if activated
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JSR Link_CheckNewY_ButtonPress : BCC .return_default
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LDA $3A : AND.b #$BF : STA $3A
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{
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; Restore Swimming state
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LDA.b #$15 : LDY.b #$00
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JSL AddTransitionSplash
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LDA #$04 : STA $5D ; Set Link to Swimming State
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LDA #$01 : STA $EE ; Set Link to upper level
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STA $0345
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STZ $5E ; Reset speed to normal
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STZ $0AAB ; Reset underwater flag
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STZ $0351 ; Reset ripple flag
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STZ $24 ; Reset z coordinate for link
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STZ $0372 ; Reset link bounce flag
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LDA #$62
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STA $9A
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JMP .return_default
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}
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.return_default
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STZ $0302
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RTS
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}
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; End of LinkState_Swimming
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; End of LinkState_Swimming
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org $079781
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org $079781
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JSR LinkState_UsingZoraMask
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JSR LinkState_UsingZoraMask
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RTS
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RTS
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; End of LinkState_Default
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org $0782D2
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JSR LinkState_UsingZoraMask_dungeon_resurface
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JSR $E8F0
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CLC
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RTS
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; =============================================================================
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; =============================================================================
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; Disassembled/Debugged Code of Conn's Zora Flippers
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; Disassembled/Debugged Code of Conn's Zora Flippers
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; May God Give Me Strength
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; May God Give Me Strength
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