Transformation mask refactor, CheckForSwordSwing

This commit is contained in:
scawful
2023-08-14 09:06:37 -04:00
parent b5c055cb54
commit 41b2b52750
6 changed files with 244 additions and 238 deletions

View File

@@ -4,14 +4,16 @@
; Reacts to Tile ID 64 to transform into Minish Link
; =============================================================================
org $398000
org $398000
incbin gfx/minish_link.4bpp
; =============================================================================
org $07DA2A
org $07DA2A
TileDetection_OverworldAttributeJumpTable:
; org $07DAEB ; Tile ID 61
org $07DAF2
dw LinkState_CheckForMinishForm ; Tile ID 64
dw LinkState_CheckMinishTile ; Tile ID 65
@@ -23,31 +25,25 @@ org $07F89D
LinkState_CheckForMinishForm:
{
SEP #$30
; Check for the R button (like minish cap)
LDA.b $F6 : BIT.b #$10 : BNE .r_button_press
BRA .return
.r_button_press
%CheckNewR_ButtonPress() : BEQ .return
LDY.b #$04 : LDA.b #$23
JSL AddTransformationCloud
LDA.b #$14 : JSR Player_DoSfx2
LDA !CurrentMask
CMP.b #$05 : BEQ .already_minish ; return to human form
CMP.b #$00 : BNE .return ; don't transform if not human
%PlayerTransform()
LDA $02B2 : CMP.b #$05 : BEQ .already_minish
LDA.l $7EF359 : STA $0AA5 ; Store the current sword
LDA.l $7EF35A : STA $0AAF ; Store the current shield
LDA.b #$00 : STA $7EF359 : STA $7EF35A ; Clear the sword and shield
LDA.b #$00 : STA $7EF35A ; Clear the shield
LDA #$39 : STA $BC ; change link's sprite
LDA #$39 : STA $BC ; Change link's sprite
LDA #$05 : STA $02B2 ; Set the current mask form
BRA .return
.already_minish
STZ $02B2
LDA $0AA5 : STA.l $7EF359
%PlayerTransform()
%ResetToLinkGraphics()
LDA $0AAF : STA.l $7EF35A
LDA #$10 : STA $BC
.return
REP #$30
@@ -58,8 +54,8 @@ LinkState_CheckForMinishForm:
LinkState_CheckMinishTile:
{
LDA $02B2 : BEQ .blocked ; no form
CMP.b #$05 : BNE .blocked ; not minish
LDA $02B2 : BEQ .blocked ; no form
CMP.b #$05 : BNE .blocked ; not minish
LDA $0A : TSB $0343
RTS