Transformation mask refactor, CheckForSwordSwing
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@@ -6,14 +6,14 @@
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;
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; =============================================================================
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org $388000
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org $388000
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incbin gfx/wolf_link.4bpp
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; =============================================================================
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UpdateWolfPalette:
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{
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REP #$30 ; change 16bit mode
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REP #$30 ; change 16bit mode
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LDX #$001E
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.loop
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@@ -21,8 +21,8 @@ UpdateWolfPalette:
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL ; or RTS depending on where you need it
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INC $15 ; update the palette
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RTL ; or RTS depending on where you need it
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}
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; =============================================================================
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@@ -58,33 +58,32 @@ LinkItem_ShovelAndFlute:
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; Bank 07 Free Space
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pullpc
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print pc
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LinkItem_WolfMask:
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{
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SEP #$30
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LDA $02B2 : CMP #$03 : BNE .equip
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JSR LinkItem_Shovel
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.equip
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; Check for R button press
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LDA.b $F6 : BIT.b #$10 : BEQ .return
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LDA $6C : BNE .return ; in a doorway
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LDA $0FFC : BNE .return ; can't open menu
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%CheckNewR_ButtonPress() : BEQ .return
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LDA $6C : BNE .return ; in a doorway
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LDA $0FFC : BNE .return ; can't open menu
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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%PlayerTransform()
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LDA $02B2 : CMP #$03 : BEQ .unequip ; is the wolf mask already on?
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JSL UpdateWolfPalette
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LDA #$38 : STA $BC ; change link's sprite
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LDA #$38 : STA $BC ; change link's sprite
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LDA #$03 : STA $02B2
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BRA .return
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.unequip
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STZ $02B2
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC ; take the mask off
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%ResetToLinkGraphics()
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.return
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CLC
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REP #$30
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RTS
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}
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