Cleanup impa npc asm
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@@ -18,36 +18,26 @@ Impa_SetSpawnPointFlag:
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pushpc
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pushpc
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; Zelda_AtSanctuary
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; Zelda_AtSanctuary
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org $05EE46
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org $05EE46 : JSL Impa_SetSpawnPointFlag
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JSL Impa_SetSpawnPointFlag
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; TODO: Figure out what to do with this
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; TODO: Figure out what to do with this
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org $05EBCF
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org $05EBCF : LDA $7EF359 : CMP.b #$05
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LDA $7EF359 : CMP.b #$05
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; Module15_0C
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; Module15_0C
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; Change overlay that Impa activates after intro
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; Change overlay that Impa activates after intro
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org $029E2E
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org $029E2E : LDA.l $7EF2A3 : ORA.b #$20 : STA.l $7EF2A3
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#_029E2E: LDA.l $7EF2A3
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#_029E32: ORA.b #$20
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#_029E34: STA.l $7EF2A3
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; Prevent Impa from setting spawn point
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; Prevent Impa from setting spawn point
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org $05ED43
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org $05ED43
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Zelda_BecomeFollower:
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Zelda_BecomeFollower:
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STZ.w $02E4
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STZ.w $02E4
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#_05ED46: LDA.b #$00
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LDA.b #$00 : STA.l $7EF3C8
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#_05ED48: STA.l $7EF3C8
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org $05ED63 : NOP #5
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; Prevent Impa from changing the song
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; Prevent Impa from changing the song
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org $05ED10
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org $05ED10
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NOP #5
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Zelda_ApproachHero:
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NOP #5
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; LDA.b #$19 ; SONG 19
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; STA.w $012C
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org $05ED63
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NOP #5
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; #_05ED63: LDA.b #$10 ; SONG 10
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; #_05ED65: STA.w $012C
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pullpc
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pullpc
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