Refactor book code, close namespaces, housekeeping

This commit is contained in:
scawful
2023-02-05 01:28:35 -06:00
parent d114a90fd2
commit 41fa5a5ec7
11 changed files with 116 additions and 110 deletions

View File

@@ -1,10 +1,57 @@
;===========================================================
; Book of Secrets
; =============================================================================
; Book of Secrets (Reveal Secrets with Book of Mudora)
; Makes BG2 Disappear when pressing X+R
; Based on the Parallel Worlds feature
;
; Bank 0x3C used for whole code
; Layer Flags: xxxsabcd (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3)
; s - Sprite layer enabled
; a - BG4 enabled
; b - BG3 enabled
; c - BG2 enabled
; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top"
;
;===========================================================
; Written by XaserLE
; Edited by scawful
; =============================================================================
namespace Book
{
incsrc "reveal_secrets.asm"
} ; namespace Book
; =============================================================================
; code that branches behind the dungeon map load if player didn't press X
org $0288FD
BRA $1C ; make it always branch, so map isn't loaded anymore
; =============================================================================
; long subroutine that is executed every frame
org $068365
JSL $3CA600 ; overwrite it (originally JSL $099F91)
; =============================================================================
; go to expanded space to write our routine
; (keep EveryFrame.asm in mind for the right adresses)
org $3CA600
LDA $1B ; load data that tells us whether we are in a building or not
AND #$01 ; are we in a building?
BEQ END ; if not, don't use the x-button-secret
; ----------
LDA $7EF34D ; load book of mudora slot
CMP #$01 ; do we have the moon pearl?
BNE $0F ; if not, go to enable BG2
LDA $F2 ; load unfiltered joypad 1 register (AXLR|????)
AND #$50 ; delete all bits except those for X and R
SEC ; set carry for the following subtraction
SBC #$50 ; X+R button pressed? (if yes, zero flag is set)
BNE $06 ; if not, go to enable BG2
LDA $1C ; load layer flags
AND #$FD ; disable BG2 (0xFD = 11111101)
BRA $04 ; go to store layer flags
LDA $1C ; load layer flags
ORA #$02 ; enable BG2 (0x02 = 00000010)
STA $1C ; store layer flags
; ----------
END:
JSL $099F91 ; at least execute original code
RTL
; =============================================================================