Refactor logging statements to use %log_end macro for consistency across item and menu scripts
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@@ -95,12 +95,12 @@ This section details the layout of the save file memory.
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This section details the allocation of custom code and data within the ROM banks, as defined by `org` directives in the project's assembly files. The order of `incsrc` directives in `Oracle_main.asm` is crucial for the final ROM layout.
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| Bank (Hex) | Address Range (PC) | Purpose / Contents |
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|------------|--------------------|--------------------------------------------------------|
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| Bank (Hex) | Address Range (PC) | Purpose / Contents |
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|------------|-----------------------|--------------------------------------------------------|
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| $20 | `$208000` - `$20FFFF` | Expanded Music |
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| $21-$27 | | ZScream Reserved |
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| $21-$27 | | ZScream Reserved |
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| $28 | `$288000` - `$28FFFF` | ZSCustomOverworld data and code |
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| $29-$2A | | ZScream Reserved |
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| $29-$2A | | ZScream Reserved |
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| $2B | `$2B8000` - `$2BFFFF` | Items |
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| $2C | `$2C8000` - `$2CFFFF` | Underworld/Dungeons |
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| $2D | `$2D8000` - `$2DFFFF` | Menu |
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@@ -118,10 +118,10 @@ This section details the allocation of custom code and data within the ROM banks
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| $39 | `$398000` - `$39FFFF` | Minish Link Gfx |
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| $3A | `$3A8000` - `$3AFFFF` | Mask Routines, Custom Ancillae (Deku Bubble) |
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| $3B | `$3B8000` - `$3BFFFF` | GBC Link Gfx |
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| $3C | | Unused |
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| $3D | | ZS Tile16 |
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| $3E | | LW ZS Tile32 |
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| $3F | | DW ZS Tile32 |
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| $3C | | Unused |
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| $3D | | ZS Tile16 |
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| $3E | | LW ZS Tile32 |
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| $3F | | DW ZS Tile32 |
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| $40 | `$408000` - `$40FFFF` | LW World Map |
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| $41 | `$418000` - `$41FFFF` | DW World Map |
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| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |
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| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |
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