Refactor logging statements to use %log_end macro for consistency across item and menu scripts

This commit is contained in:
scawful
2025-10-03 14:36:19 -04:00
parent f2b92e816b
commit 4289e134aa
14 changed files with 146 additions and 30 deletions

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@@ -95,12 +95,12 @@ This section details the layout of the save file memory.
This section details the allocation of custom code and data within the ROM banks, as defined by `org` directives in the project's assembly files. The order of `incsrc` directives in `Oracle_main.asm` is crucial for the final ROM layout.
| Bank (Hex) | Address Range (PC) | Purpose / Contents |
|------------|--------------------|--------------------------------------------------------|
| Bank (Hex) | Address Range (PC) | Purpose / Contents |
|------------|-----------------------|--------------------------------------------------------|
| $20 | `$208000` - `$20FFFF` | Expanded Music |
| $21-$27 | | ZScream Reserved |
| $21-$27 | | ZScream Reserved |
| $28 | `$288000` - `$28FFFF` | ZSCustomOverworld data and code |
| $29-$2A | | ZScream Reserved |
| $29-$2A | | ZScream Reserved |
| $2B | `$2B8000` - `$2BFFFF` | Items |
| $2C | `$2C8000` - `$2CFFFF` | Underworld/Dungeons |
| $2D | `$2D8000` - `$2DFFFF` | Menu |
@@ -118,10 +118,10 @@ This section details the allocation of custom code and data within the ROM banks
| $39 | `$398000` - `$39FFFF` | Minish Link Gfx |
| $3A | `$3A8000` - `$3AFFFF` | Mask Routines, Custom Ancillae (Deku Bubble) |
| $3B | `$3B8000` - `$3BFFFF` | GBC Link Gfx |
| $3C | | Unused |
| $3D | | ZS Tile16 |
| $3E | | LW ZS Tile32 |
| $3F | | DW ZS Tile32 |
| $3C | | Unused |
| $3D | | ZS Tile16 |
| $3E | | LW ZS Tile32 |
| $3F | | DW ZS Tile32 |
| $40 | `$408000` - `$40FFFF` | LW World Map |
| $41 | `$418000` - `$41FFFF` | DW World Map |
| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |
| Patches | Various | Targeted modifications within vanilla ROM addresses | `Core/patches.asm`, `Util/item_cheat.asm` |