Refactor logging statements to use %log_end macro for consistency across item and menu scripts

This commit is contained in:
scawful
2025-10-03 14:36:19 -04:00
parent f2b92e816b
commit 4289e134aa
14 changed files with 146 additions and 30 deletions

View File

@@ -37,25 +37,25 @@ org $0EDE29
; =========================================================
incsrc "Overworld/lost_woods.asm"
print "End of Overworld/lost_woods.asm ", pc
%log_end("Overworld/lost_woods.asm", !LOG_OVERWORLD)
org $348000 ; Free space
pushpc
incsrc "Overworld/time_system.asm"
print "End of Overworld/time_system.asm ", pc
%log_end("Overworld/time_system.asm", !LOG_OVERWORLD)
incsrc "Overworld/overlays.asm"
print "End of Overworld/overlays.asm ", pc
%log_end("Overworld/overlays.asm", !LOG_OVERWORLD)
incsrc "Overworld/entrances.asm"
print "End of Overworld/entrances.asm ", pc
%log_end("Overworld/entrances.asm", !LOG_OVERWORLD)
incsrc "Overworld/custom_gfx.asm"
print "End of Overworld/custom_gfx.asm ", pc
%log_end("Overworld/custom_gfx.asm", !LOG_OVERWORLD)
pushpc
incsrc "Overworld/world_map.asm"
print "End of world_map.asm ", pc
%log_end("Overworld/world_map.asm", !LOG_OVERWORLD)
; =========================================================
; Get Lv2 Sword from chest