Refactor logging statements to use %log_end macro for consistency across item and menu scripts
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@@ -37,25 +37,25 @@ org $0EDE29
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; =========================================================
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incsrc "Overworld/lost_woods.asm"
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print "End of Overworld/lost_woods.asm ", pc
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%log_end("Overworld/lost_woods.asm", !LOG_OVERWORLD)
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org $348000 ; Free space
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pushpc
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incsrc "Overworld/time_system.asm"
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print "End of Overworld/time_system.asm ", pc
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%log_end("Overworld/time_system.asm", !LOG_OVERWORLD)
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incsrc "Overworld/overlays.asm"
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print "End of Overworld/overlays.asm ", pc
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%log_end("Overworld/overlays.asm", !LOG_OVERWORLD)
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incsrc "Overworld/entrances.asm"
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print "End of Overworld/entrances.asm ", pc
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%log_end("Overworld/entrances.asm", !LOG_OVERWORLD)
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incsrc "Overworld/custom_gfx.asm"
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print "End of Overworld/custom_gfx.asm ", pc
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%log_end("Overworld/custom_gfx.asm", !LOG_OVERWORLD)
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pushpc
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incsrc "Overworld/world_map.asm"
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print "End of world_map.asm ", pc
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%log_end("Overworld/world_map.asm", !LOG_OVERWORLD)
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; =========================================================
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; Get Lv2 Sword from chest
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