Add todo for whether to use blind laser garnish
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@@ -885,11 +885,13 @@ SpritePrep_Blind_PrepareBattle:
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warnpc $1DA0B1
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warnpc $1DA0B1
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; =========================================================
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; =========================================================
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; TODO: Decide if we want to use this garnish in the fight.
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; Currently unused.
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org $1DA0B1
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org $1DA0B1
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BlindLaser_SpawnTrailGarnish:
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BlindLaser_SpawnTrailGarnish:
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{
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{
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#_1DA0B1: LDA.w $0E80,X
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#_1DA0B1: LDA.w SprDelay,X
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#_1DA0B4: AND.b #$00
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#_1DA0B4: AND.b #$00
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#_1DA0B6: BNE .exit
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#_1DA0B6: BNE .exit
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