move magic rings sram to magic_rings.asm
This commit is contained in:
@@ -1,10 +1,21 @@
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; =========================================================
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; =========================================================
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; Magic Rings
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; Magic Rings
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; ..pa slbh
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; p - power
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; a - armor
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; s - steadfast
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; l - light
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; b - blast
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; h - heart
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MAGICRINGS = $7EF3D8
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; Power - Attack Up, Defense Down
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; Power - Attack Up, Defense Down
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; Armor - Defense Up, Attack Down
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; Armor - Defense Up, Attack Down
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; =========================================================
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; Steadfast - Less knockback
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; Steadfast - Less knockback
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MagicRing_CheckForSteadfast:
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MagicRing_CheckForSteadfast:
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{
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{
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LDA.l MAGICRINGS : AND.b #$08 : BEQ +
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LDA.l MAGICRINGS : AND.b #$08 : BEQ +
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@@ -23,6 +34,7 @@ org $07E1BE
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JSL MagicRing_CheckForSteadfast
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JSL MagicRing_CheckForSteadfast
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pullpc
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pullpc
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; =========================================================
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; Light - Sword beam at -2 hearts
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; Light - Sword beam at -2 hearts
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MagicRing_CheckForLight:
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MagicRing_CheckForLight:
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@@ -45,6 +57,7 @@ org $079C77
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JSL MagicRing_CheckForLight
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JSL MagicRing_CheckForLight
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pullpc
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pullpc
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; =========================================================
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; Blast - Bomb Damage up
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; Blast - Bomb Damage up
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MagicRing_CheckForBlast:
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MagicRing_CheckForBlast:
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@@ -65,7 +78,9 @@ org $06ECBF
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JSL MagicRing_CheckForBlast
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JSL MagicRing_CheckForBlast
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pullpc
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pullpc
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; =========================================================
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; Heart - Slowly regenerate hearts
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; Heart - Slowly regenerate hearts
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MagicRings_CheckForHeart:
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MagicRings_CheckForHeart:
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{
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{
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LDA.l MAGICRINGS : AND.b #$01 : BEQ ++
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LDA.l MAGICRINGS : AND.b #$01 : BEQ ++
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@@ -48,15 +48,6 @@ OOSPROG2 = $7EF3C6
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; m - maku tree has met link (0: no | 1: yes)
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; m - maku tree has met link (0: no | 1: yes)
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OOSPROG3 = $7EF3D4
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OOSPROG3 = $7EF3D4
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; ..pa slbh
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; p - power
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; a - armor
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; s - steadfast
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; l - light
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; b - blast
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; h - heart
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MAGICRINGS = $7EF3D8
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; 01 - Fishing Rod
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; 01 - Fishing Rod
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; 02 - Portal Rod
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; 02 - Portal Rod
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CUSTOMRODS = $7EF351
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CUSTOMRODS = $7EF351
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