set kydreeok head health to 0x80 and bump damage to 9
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@@ -55,8 +55,9 @@ Sprite_KydreeokHead_Prep:
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{
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PHB : PHK : PLB
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; TODO: Set sprite properties for damage and health
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; TODO: Handle head death in conjunction with Kydreeok
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LDA.b #$80 : STA.w SprHealth, X
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LDA.b #$09 : STA.w SprBump, X ; bump damage type
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PLB
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RTL
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