From 449dbd149e2d9529512c9ccf3b7741713a78cffd Mon Sep 17 00:00:00 2001 From: scawful Date: Sun, 22 Dec 2024 20:41:40 -0500 Subject: [PATCH] Add HyruleDream sprites as subtype for 0x76 Farore --- Sprites/NPCs/farore.asm | 10 +++ Sprites/NPCs/hyrule_dream.asm | 120 ++++++++++++++++++++++++++++++++++ Sprites/NPCs/maple.asm | 2 +- Sprites/all_sprites.asm | 2 + 4 files changed, 133 insertions(+), 1 deletion(-) create mode 100644 Sprites/NPCs/hyrule_dream.asm diff --git a/Sprites/NPCs/farore.asm b/Sprites/NPCs/farore.asm index c0f9564..3bc46e7 100644 --- a/Sprites/NPCs/farore.asm +++ b/Sprites/NPCs/farore.asm @@ -36,6 +36,12 @@ Sprite_Farore_Long: { PHB : PHK : PLB + LDA.b INDOORS : BEQ .outdoors + JSR Sprite_HyruleDream_Draw + JSL Sprite_CheckActive : BCC .SpriteIsNotActive + JSR Sprite_HyruleDream_Main + JMP .SpriteIsNotActive + .outdoors JSR Sprite_Farore_Draw JSL Sprite_CheckActive : BCC .SpriteIsNotActive JSR Sprite_Farore_Main @@ -50,6 +56,10 @@ Sprite_Farore_Prep: { PHB : PHK : PLB LDA.b #$80 : STA.w SprDefl, X ; Don't kill Farore when she goes off screen + LDA.b INDOORS : BEQ .outdoors + JSR Sprite_HyruleDream_Prep + JMP .PlayIntro + .outdoors LDA.l $7EF300 : BEQ .PlayIntro STZ.w SprState, X ; Kill the sprite .PlayIntro diff --git a/Sprites/NPCs/hyrule_dream.asm b/Sprites/NPCs/hyrule_dream.asm new file mode 100644 index 0000000..bc307d3 --- /dev/null +++ b/Sprites/NPCs/hyrule_dream.asm @@ -0,0 +1,120 @@ +Sprite_HyruleDream_Prep: +{ + LDA.b ROOM : CMP.b #$51 : BEQ .king + CMP.b #$60 : BEQ .soldier + LDA.b #$00 : JMP .done + .king + LDA.b #$01 : JMP .done + .soldier + LDA.b #$02 + .done + STA.w SprAction, X + RTS +} + +Sprite_HyruleDream_Main: +{ + %SpriteJumpTable(Zelda_Idle, + King_Idle, + Soldier_Idle) + + Zelda_Idle: + { + STZ.w SprFrame, X + RTS + } + + King_Idle: + { + LDA.b #$01 : STA.w SprFrame, X + RTS + } + + Soldier_Idle: + { + LDA.b #$02 : STA.w SprFrame, X + RTS + } +} + +Sprite_HyruleDream_Draw: +{ + JSL Sprite_PrepOamCoord + JSL Sprite_OAM_AllocateDeferToPlayer + + LDA.w SprFrame, X : TAY ;Animation Frame + LDA .start_index, Y : STA $06 + + + PHX + LDX .nbr_of_tiles, Y ;amount of tiles -1 + LDY.b #$00 + .nextTile + + PHX ; Save current Tile Index? + + TXA : CLC : ADC $06 ; Add Animation Index Offset + + PHA ; Keep the value with animation index offset? + + ASL A : TAX + + REP #$20 + + LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y + AND.w #$0100 : STA $0E + INY + LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y + CLC : ADC #$0010 : CMP.w #$0100 + SEP #$20 + BCC .on_screen_y + + LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way + STA $0E + .on_screen_y + + PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore) + INY + LDA .chr, X : STA ($90), Y + INY + LDA .properties, X : STA ($90), Y + + PHY + + TYA : LSR #2 : TAY + + LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer + + PLY : INY + + PLX : DEX : BPL .nextTile + + PLX + + RTS + + .start_index + db $00, $03, $07 + .nbr_of_tiles + db 2, 3, 2 + .x_offsets + dw -8, 8, 0 + dw -8, 8, -8, 8 + dw -4, 4, 0 + .y_offsets + dw -4, -4, -14 + dw -16, -16, 0, 0 + dw -4, -4, -14 + .chr + db $A8, $A8, $84 + db $8E, $8E, $AE, $AE + db $A4, $A4, $A6 + .properties + db $39, $79, $39 + db $39, $79, $39, $79 + db $39, $79, $39 + .sizes + db $02, $02, $02 + db $02, $02, $02, $02 + db $02, $02, $02 +} diff --git a/Sprites/NPCs/maple.asm b/Sprites/NPCs/maple.asm index 5680abd..768c03f 100644 --- a/Sprites/NPCs/maple.asm +++ b/Sprites/NPCs/maple.asm @@ -76,7 +76,6 @@ MapleHandler: Maple_CheckForPendant: { - print pc ; Check for pendant LDA.l PENDANTS : AND.b #$04 : BNE .courage LDA.l PENDANTS : AND.b #$02 : BNE .power @@ -156,6 +155,7 @@ Link_HandleDreams: LDA.l Dreams : ORA.b #%00000001 : STA.l Dreams LDX.b #$00 JSR Link_WarpToRoom + LDA.b #$01 : STA.b $EE RTS } diff --git a/Sprites/all_sprites.asm b/Sprites/all_sprites.asm index 2ad8b9b..2db1101 100644 --- a/Sprites/all_sprites.asm +++ b/Sprites/all_sprites.asm @@ -8,6 +8,8 @@ incsrc Core/sprite_new_table.asm Sprite_Farore = $73 incsrc "Sprites/NPCs/farore.asm" print "End of farore.asm ", pc +incsrc "Sprites/NPCs/hyrule_dream.asm" +print "End of hyrule_dream.asm ", pc Sprite_KydrogNPC = $7B incsrc "Sprites/Bosses/kydrog.asm"