add comments to CheckIfNight16Bit for the day/night system

This commit is contained in:
scawful
2024-06-28 16:19:20 -04:00
parent 2cc13d0652
commit 45f564b233

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@@ -416,8 +416,6 @@ CheckIfNight:
LDA $7EE000 : CMP.b #$12 : BCS .day_time LDA $7EE000 : CMP.b #$12 : BCS .day_time
LDA.b #$03 LDA.b #$03
RTL RTL
.dont_change
} }
warnpc $0EF3F9 ; free space warnpc $0EF3F9 ; free space
@@ -487,18 +485,18 @@ pullpc
CheckIfNight16Bit: CheckIfNight16Bit:
{ {
; Don't change the spriteset during the intro sequence
LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCC .day_time LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCC .day_time
LDA $7EE000 : AND.w #$00FF : CMP.w #$0006 : BCC .night_time ; If it's less than 6 am, jump to night time
.day_time LDA $7EE000 : AND.w #$00FF : CMP.w #$0006 : BCC .night_time
LDA.l $7EF3C5 .day_time
LDA.l $7EF3C5
RTL RTL
.night_time .night_time
; 0x12 = 18 hours or 6 pm
LDA $7EE000 : AND.w #$00FF : CMP.w #$0012 : BCS .day_time LDA $7EE000 : AND.w #$00FF : CMP.w #$0012 : BCS .day_time
LDA.l $7EF3C5 ; Load the gamestate 03 spritesets, but don't change the save ram
CLC LDA.l $7EF3C5 : CLC : ADC #$0001
ADC #$0001
RTL RTL
} }