fixed a bug that caused the currently selected item to not be saved after death and caused the bomb and arrow counts to dissapear on the HUD after opening a chest. Also added certain rom and emulator file types to the .gitIgnore

This commit is contained in:
Jared_Brian_
2024-03-29 14:05:15 -06:00
parent bbb3b85def
commit 479b8f1f10
3 changed files with 60 additions and 39 deletions

21
.gitignore vendored
View File

@@ -1,12 +1,9 @@
asar.exe *.exe
oos111.sfc *.bst
oos111x-1.bst *.bp
oos111x-2.bst *.cht
oos111x-3.bst *.cpu.sym
oos111x.bp *.sfc
oos111x.cht *.smp.sym
oos111x.cpu.sym *.srm
oos111x.sfc *.sym
oos111x.smp.sym
oos111x.srm
oos111x.sym

View File

@@ -516,7 +516,7 @@ org $0DF811
; ========================================================= ; =========================================================
; $6FE77-$6FFC0 ; $6FE77-$6FFC0
org $0DFE77 org $0DFE77
HUD_Tilemap: HUD_Tilemap:
incbin tilemaps/hud.tilemap incbin tilemaps/hud.tilemap
@@ -528,7 +528,7 @@ incbin tilemaps/hud.tilemap
; ========================================================== ; ==========================================================
; $57CE0 DATA ; $57CE0 DATA
org $0AFCE0 org $0AFCE0
FloorIndicatorNumberHigh: FloorIndicatorNumberHigh:
{ {
dw $2508, $2509, $2509, $250A, $250B, $250C, $250D, $251D dw $2508, $2509, $2509, $250A, $250B, $250C, $250D, $251D

View File

@@ -242,46 +242,75 @@ GotoNextItem_Local:
; Load our currently equipped item, and move to the next one ; Load our currently equipped item, and move to the next one
; If we reach our limit (21), set it back to the bow and arrow slot. ; If we reach our limit (21), set it back to the bow and arrow slot.
LDA $0202 : INC A : CMP.b #$18 : BCC .dont_reset LDA $0202 : INC A : CMP.b #$18 : BCC .dont_reset
LDA.b #$01 LDA.b #$01
.dont_reset .dont_reset
; Otherwise try to equip the item in the next slot ; Otherwise try to equip the item in the next slot
STA $0202 STA $0202
RTS RTS
} }
DoWeHaveThisItem_OverrideLong:
{
PHB : PHK : PLB
JSR DoWeHaveThisItem_Override
PLB
RTL
}
DoWeHaveThisItem_Override: DoWeHaveThisItem_Override:
{ {
LDY $0202 : LDX.w Menu_AddressLong, Y LDY $0202 : LDX.w Menu_AddressLong-1, Y
LDA.l $7EF33F, X : BNE .have_this_item LDA.l $7EF300, X : BNE .have_this_item
CLC CLC
RTL RTS
.have_this_item .have_this_item
SEC SEC
RTL RTS
} }
TryEquipNextItem_Override: TryEquipNextItem_Override:
{ {
.keep_looking .keep_looking
JSR GotoNextItem_Local JSR GotoNextItem_Local
JSL DoWeHaveThisItem_Override : BCC .keep_looking JSR DoWeHaveThisItem_Override : BCC .keep_looking
RTS RTS
} }
SearchForEquippedItem_OverrideLong:
{
PHB : PHK : PLB
JSR SearchForEquippedItem_Override
PLB
RTL
}
SearchForEquippedItem_Override: SearchForEquippedItem_Override:
{ {
SEP #$30 SEP #$30
LDY $0202 : LDX.w Menu_AddressLong-1, Y LDA.b #$00
LDA.l $7EF33F, X : CMP.b #$00 : BNE .item_available LDY.b #$18
.itemCheck
LDX Menu_AddressLong-1, Y
ORA $7EF300, X
DEY : CPY.b #$00 : BNE .itemCheck
CMP.b #$00 : BNE .equippableItemAvailable
; In this case we have no equippable items ; In this case we have no equippable items
STZ $0202 : STZ $0203 : STZ $0204 STZ $0202 : STZ $0203 : STZ $0204
.weHaveThatItem
RTS
.equippableItemAvailable
.we_have_that_item
RTL
.item_available
; Is there an item currently equipped (in the HUD slot)? ; Is there an item currently equipped (in the HUD slot)?
LDA $0202 : BNE .alreadyEquipped LDA $0202 : BNE .alreadyEquipped
; If not, set the equipped item to the Bow and Arrow ; If not, set the equipped item to the Bow and Arrow
@@ -290,12 +319,9 @@ SearchForEquippedItem_Override:
.alreadyEquipped .alreadyEquipped
; Checks to see if we actually have that item ; Checks to see if we actually have that item
; We're done if we have that item ; We're done if we have that item
.keep_looking JSR DoWeHaveThisItem_Override : BCS .weHaveThatItem
JSR GotoNextItem_Local
JSL DoWeHaveThisItem_Override : BCC .keep_looking
BCS .we_have_that_item
JMP TryEquipNextItem_Override JMP TryEquipNextItem_Override
} }
@@ -305,16 +331,14 @@ pushpc
org $0DDEB0 org $0DDEB0
DoWeHaveThisItem: DoWeHaveThisItem:
{ {
JSL DoWeHaveThisItem_Override JSL DoWeHaveThisItem_OverrideLong
RTS RTS
} }
org $0DE399 org $0DE399
SearchForEquippedItem: SearchForEquippedItem:
{ {
PHB : PHK : PLB JSL SearchForEquippedItem_OverrideLong
JSL SearchForEquippedItem_Override
PLB
RTS RTS
} }
warnpc $0DE3C7 warnpc $0DE3C7