Lower puffstool enemy health

This commit is contained in:
scawful
2024-11-21 14:51:14 -05:00
parent db8e9dc774
commit 48b7228ff2

View File

@@ -9,7 +9,7 @@
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it !ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 0 ; Unused in this template (can be 0 to 7) !Palette = 0 ; Unused in this template (can be 0 to 7)
!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool !Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen !Persist = 00 ; 01 = your sprite continue to live offscreen
@@ -56,7 +56,7 @@ Sprite_Puffstool_Prep:
RTL RTL
.health .health
db $08, $0A, $1A, $20 db $04, $08, $1A, $20
} }
; ========================================================= ; =========================================================
@@ -103,7 +103,7 @@ Sprite_Puffstool_Main:
JSL Sprite_DamageFlash_Long JSL Sprite_DamageFlash_Long
JSL ThrownSprite_TileAndSpriteInteraction_long JSL ThrownSprite_TileAndSpriteInteraction_long
LDA.w SprTimerA, X : BNE + LDA.w SprTimerA, X : BNE +
%GotoAction(0) %GotoAction(0)
JSL GetRandomInt : AND.b #$1F : BEQ .bomb JSL GetRandomInt : AND.b #$1F : BEQ .bomb
@@ -128,7 +128,7 @@ Sprite_Puffstool_Main:
JSL Sprite_MoveXyz JSL Sprite_MoveXyz
JSL Sprite_CheckDamageToPlayerSameLayer JSL Sprite_CheckDamageToPlayerSameLayer
LDA.w SprTimerC, X : BNE + LDA.w SprTimerC, X : BNE +
STZ.w SprState, X STZ.w SprState, X
+ +
RTS RTS
@@ -154,25 +154,13 @@ Puffstool_SpawnSpores:
LDX.b $0D LDX.b $0D
LDA.w .speed_x,X LDA.w .speed_x, X : STA.w SprXSpeed, Y
STA.w SprXSpeed,Y LDA.w .speed_y, X : STA.w SprYSpeed, Y
LDA.b #$20 : STA.w $0F80, Y
LDA.w .speed_y,X LDA.b #$FF : STA.w $0E80, Y
STA.w SprYSpeed, Y
LDA.b #$20
STA.w $0F80, Y
LDA.b #$FF
STA.w $0E80, Y
LDA.b #$40 : STA.w SprTimerC, Y LDA.b #$40 : STA.w SprTimerC, Y
LDA.b #$01 : STA.w SprSubtype, Y
LDA.b #$01 LDA.b #$02 : STA.w SprAction, Y
STA.w SprSubtype, Y
LDA.b #$02
STA.w SprAction, Y
PLX PLX
@@ -181,10 +169,10 @@ Puffstool_SpawnSpores:
BPL .nth_child BPL .nth_child
RTS RTS
.speed_x .speed_x
db 11, -11, -11, 11 db 11, -11, -11, 11
.speed_y .speed_y
db 0, 11, 0, -11 db 0, 11, 0, -11
} }
@@ -209,12 +197,12 @@ Sprite_Puffstool_Draw:
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E AND.w #$0100 : STA $0E
INY INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100 CLC : ADC #$0010 : CMP.w #$0100
@@ -231,7 +219,7 @@ Sprite_Puffstool_Draw:
INY INY
LDA .properties, X : ORA $08 : STA ($90), Y LDA .properties, X : ORA $08 : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY