Sprite functions housekeeping

This commit is contained in:
scawful
2025-01-26 22:13:05 -05:00
parent d60b3683a0
commit 490ecef311

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@@ -94,14 +94,13 @@ Sprite_BounceTowardPlayer:
}
; A = Speed, Y = Height
; Maintain altitude (float effect)
Sprite_FloatTowardPlayer:
{
; Maintain altitude (float effect)
TYA : STA.w SprHeight, X
JSL Sprite_MoveAltitude
JSL Sprite_ApplySpeedTowardsPlayer
JSL Sprite_MoveHoriz
JSL Sprite_MoveVert
JSL Sprite_Move
RTL
}
@@ -859,20 +858,21 @@ Sprite_Twinrova_FireAttack:
; $1DBDD6 - TrinexxFire_AddFireGarnish
AddFireGarnish:
{
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
LDA.b #$2A : JSL Sound_SetSfx2PanLong
LDA.b #$1D : PHX : TXY : TAX : STA $00
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
LDA.b #$2A : JSL Sound_SetSfx2PanLong
LDA.b #$1D : PHX : TXY : TAX : STA $00
.next_slot
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
DEX : BPL .next_slot
DEC $0FF8 : BPL .use_search_index
LDA $00 : STA $0FF8
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
DEX : BPL .next_slot
DEC $0FF8 : BPL .use_search_index
LDA $00 : STA $0FF8
.use_search_index
LDX $0FF8
LDX $0FF8
.free_slot
; Set garnish ID, set garnish handled flag, set garnish parent sprite
LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
; Set garnish ID, set garnish handled flag
LDA.b #$10 : STA $7FF800, X : STA $0FB4
TYA : STA $7FF92C, X ; set garnish parent sprite
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
@@ -881,7 +881,7 @@ AddFireGarnish:
PLX
.return
RTS
RTS
}
; =========================================================