add deku link palette
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@@ -2,6 +2,25 @@
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; Deku Mask
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; =========================================================
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UpdateDekuPalette:
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{
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REP #$30 ; change 16bit mode
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LDX #$001E
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.loop
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LDA.l deku_palette, X : STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL ; or RTS depending on where you need it
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}
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deku_palette:
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dw #$6739, #$15C5, #$150E, #$26C9, #$17AA, #$21F4, #$17DF, #$42DB
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dw #$14A5, #$14BC, #$14B2, #$14A5, #$7FFF, #$7A18, #$178C
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org $07A64B ; formerly Quake
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LinkItem_DekuMask:
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{
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@@ -17,12 +36,12 @@ LinkItem_DekuMask:
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%PlayerTransform()
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LDA $02B2 : CMP #$01 : BEQ .unequip ; is the deku mask on?
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JSL Palette_ArmorAndGloves ; set the palette
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LDA.l $7EF35A : STA $0AAF ; Store the current shield
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LDA.b #$00 : STA $7EF35A ; Clear the shield
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LDA #$35 : STA $BC ; put the mask on
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JSL UpdateDekuPalette ; set the palette
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LDA #$01 : STA $02B2 ; set the deku mask flag
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STA $02F5 ; Somaria platform flag, no dash.
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@@ -121,7 +121,9 @@ Palette_ArmorAndGloves:
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.deku_mask
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; Load Deku Mask Location
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LDA.b #$35 : STA $BC : JMP .original_palette
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LDA.b #$35 : STA $BC
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JSL UpdateDekuPalette
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RTL
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.zora_mask
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; Load Zora Mask Location
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