ThunderGhost fix lightning attack draw
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@@ -37,7 +37,9 @@ Sprite_ThunderGhost_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_ThunderGhost_Draw
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JSR Sprite_ThunderGhost_Draw
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JSL Sprite_DrawShadow
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LDA.w SprAction, X : CMP.b #$03 : BCS +
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JSL Sprite_DrawShadow
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+
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_ThunderGhost_Main
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JSR Sprite_ThunderGhost_Main
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.SpriteIsNotActive
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.SpriteIsNotActive
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@@ -98,7 +100,6 @@ Sprite_ThunderGhost_Main:
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{
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{
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%StartOnFrame(6)
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%StartOnFrame(6)
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%PlayAnimation(6, 6, 16)
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%PlayAnimation(6, 6, 16)
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_Move
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE +
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LDA.w SprTimerA, X : BNE +
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@@ -111,7 +112,6 @@ Sprite_ThunderGhost_Main:
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{
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{
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%StartOnFrame(6)
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%StartOnFrame(6)
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%PlayAnimation(7, 7, 16)
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%PlayAnimation(7, 7, 16)
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_Move
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE +
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LDA.w SprTimerA, X : BNE +
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