update eon scrub and eon owl oam alloc
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@@ -2,7 +2,7 @@
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; Sprite Properties
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; =========================================================
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!SPRID = Sprite_EonScrub
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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@@ -3,7 +3,7 @@
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; =========================================================
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!SPRID = Sprite_EonOwl
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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@@ -97,7 +97,7 @@ Sprite_EonOwl_Main:
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}
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EonOwl_Flying:
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EonOwl_FlyingAway:
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{
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%PlayAnimation(2,3,16)
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RTS
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