Start Farore custom sprite, rearrange banks
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@@ -10,7 +10,7 @@ org $01CC18 ; override routine 0x39 "Holes(7)"
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org $01CC5A
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HouseTag_Return:
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org $238000
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org $268000
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HouseTag:
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{
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PHX
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@@ -95,8 +95,8 @@ HouseTag_WakeUpPlayer:
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LDA $7EF3C6 : ORA.b #$10 : STA $7EF3C6
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; Set the game mode
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LDA #$00 : STA $7ef3C5 ; (0 - intro, 1 - pendants, 2 - crystals)
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LDA #$00 : STA $7ef3CC ; disable telepathic message
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LDA #$00 : STA $7EF3C5 ; (0 - intro, 1 - pendants, 2 - crystals)
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LDA #$00 : STA $7EF3CC ; disable telepathic message
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JSL $00FC41 ; fix monsters
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RTS
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@@ -110,31 +110,12 @@ HouseTag_End:
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}
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; ==============================================================================
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; Dying Uncle Code Hook
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; Uncle won't remove tagalong when interacting
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org $05DF3A
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LDA.b #$01 : STA $7EF3CC
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; =============================================================================
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; Intro Modifier
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; Skips the intro sequence with the rain
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; lorom
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; org $05DF12
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; JSL $04ECA0
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; NOP
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; NOP
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; org $04ECA0
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; STZ $0DD0,x
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; STZ $02E4 ; repeat native code overwritten by hook
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; LDA #$02
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; STA $7ef3C5 ; store "part 2"
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; LDA #$00
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; STA $7ef3CC ; disable telepathic message
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; JSL $00FC41 ; fix monsters
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; RTL
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; =============================================================================
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; SRM Start Modifier
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; Credit: Conn, Euclid, MathOnNapkins
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