Remove debug hitbox draw
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@@ -1303,45 +1303,6 @@ Sprite_Minecart_DrawBottom:
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PLX
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; Debug box which draws in the location of the hitbox from
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; the code in HandleTileDirections / SetTileLookupPosBasedOnDirection
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; The latter of which is an experimental function
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; {
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; LDA $0FD8 : STA $00
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; LDA $0FDA : STA $02
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; PHY
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; JSL Sprite_PrepOamCoord
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; PLY
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; REP #$20
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; LDA $00 : STA ($90), Y
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; AND.w #$0100 : STA $0E
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; INY
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; LDA $02 : STA ($90), Y
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; CLC : ADC #$0010 : CMP.w #$0100
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; SEP #$20
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; BCC .on_screen_y2
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; LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
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; STA $0E
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; .on_screen_y2
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; INY
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; LDA #$3A : STA ($90), Y
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; INY
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; LDA #$B9 : STA ($90), Y
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; PHY
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; TYA : LSR #2 : TAY
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; LDA #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
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; PLY : INY
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; }
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RTS
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.start_index
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