change OOSPROG sram, interferes with LW/DW flag
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@@ -64,7 +64,7 @@ LoadDarkWorldIntro:
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{
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{
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LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
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LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
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; Check for maku tree progress flag
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; Check for maku tree progress flag
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LDA.l $7EF3CB : CMP.b #$04 : BCS .has_pearl
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LDA.l $7EF3D6 : CMP.b #$04 : BCS .has_pearl
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STZ.w $1B
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STZ.w $1B
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LDA.b #$40 : STA.l $7EF3CA
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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RTL
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@@ -86,7 +86,7 @@ org $0281E2
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; Check for hall of secrets spawn pt flag
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; Check for hall of secrets spawn pt flag
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org $0281CD
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org $0281CD
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LDA.l $7EF3CB : CMP.b #$02
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LDA.l $7EF3D6 : CMP.b #$02
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pullpc
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pullpc
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@@ -33,11 +33,6 @@ org $1BBD3C
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org $02D98B
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org $02D98B
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CMP.w #$02
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CMP.w #$02
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; Module05_LoadFile
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; Check for goldstar instead of mirror for mountain spawn option
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org $0281E2
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LDA.l $7EF342 : CMP.b #$02
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org $1EE8F1
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org $1EE8F1
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SpritePrep_OldMan:
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SpritePrep_OldMan:
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{
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{
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@@ -21,13 +21,13 @@ SPAWNPT = $7EF3C8
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; .... m.h.
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; .... m.h.
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; h - hall of secrets
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; h - hall of secrets
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; m - maku tree
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; m - maku tree
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OOSPROG = $7EF3CB
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OOSPROG = $7EF3D6
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; set spawn point flag for hall of secrets by impa
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; set spawn point flag for hall of secrets by impa
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Impa_SetSpawnPointFlag:
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Impa_SetSpawnPointFlag:
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{
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{
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STA.l $7EF372
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STA.l $7EF372
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LDA.l $7EF3CB : ORA.b #$02 : STA.l $7EF3CB
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LDA.l $7EF3D6 : ORA.b #$02 : STA.l $7EF3D6
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RTL
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RTL
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}
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}
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