add flying state to kydreeok body sprite
This commit is contained in:
@@ -140,6 +140,7 @@ Sprite_Kydreeok_Main:
|
||||
dw Kydreeok_MoveXorY ; 03
|
||||
dw Kydreeok_KeepWalking ; 04
|
||||
dw Kydreeok_Dead ; 05
|
||||
dw Kydreeok_Flying ; 06
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x00
|
||||
@@ -230,6 +231,12 @@ Sprite_Kydreeok_Main:
|
||||
%StartOnFrame(0)
|
||||
%PlayAnimation(0, 2, 10)
|
||||
|
||||
JSL GetRandomInt : AND.b #$7F : BNE .dont_fly
|
||||
LDA.b #$40 : STA.w SprTimerA, X
|
||||
%GotoAction(6)
|
||||
RTS
|
||||
.dont_fly
|
||||
|
||||
PHX
|
||||
REP #$20
|
||||
|
||||
@@ -306,6 +313,29 @@ Sprite_Kydreeok_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
Kydreeok_Flying:
|
||||
{
|
||||
%StartOnFrame(0)
|
||||
%PlayAnimation(0, 2, 05)
|
||||
|
||||
LDA $36 : CLC : ADC.b #$02
|
||||
JSL Sprite_ApplySpeedTowardsPlayer
|
||||
JSR StopIfOutOfBounds
|
||||
JSR MoveBody
|
||||
|
||||
LDA.b #$04 : STA.w SprHeight, X
|
||||
|
||||
JSL Sprite_CheckDamageFromPlayerLong
|
||||
%DoDamageToPlayerSameLayerOnContact()
|
||||
|
||||
LDA.w SprTimerA, X : BNE .continue
|
||||
STZ.w SprHeight, X
|
||||
%GotoAction(2)
|
||||
.continue
|
||||
RTS
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
Reference in New Issue
Block a user