Fix Farore sprite table bug, rearrange banks again
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@@ -10,13 +10,14 @@ incsrc sprite_functions_hooks.asm
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;==============================================================================
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org $298000
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incsrc sprite_jump_table.asm
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incsrc sprite_new_table.asm
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;==============================================================================
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org $308000
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incsrc sprite_new_functions.asm
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;==============================================================================
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; Sprite Properties
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;==============================================================================
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@@ -29,7 +30,7 @@ incsrc sprite_new_functions.asm
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 1 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 0 ; Unused in this template (can be 0 to 7)
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!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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@@ -211,29 +212,24 @@ RTS
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;==============================================================================
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.start_index
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db $00, $02, $04
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db $00, $02
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.nbr_of_tiles
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db 1, 1, 1
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db 1, 1
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.x_offsets
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dw 0, 0
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dw 0, 0
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dw 0, 0
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.y_offsets
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dw 4, -8
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dw 4, -7
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dw 4, -8
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.chr
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db $AA, $A8
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db $AA, $A8
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db $AA, $A8
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.properties
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db $3B, $3B
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db $7B, $3B
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db $3B, $3B
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.sizes
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db $02, $02
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db $02, $02
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db $02, $02
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}
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;==============================================================================
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