manage sprite death, make helmet chuchu recoil link on attack
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@@ -1685,14 +1685,6 @@ Sprite_Ganon_Draw:
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db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
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db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
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}
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}
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pushpc
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; Make Dark Link die like sidenexx
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org $06F003
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CMP.b #$C1 ; SPRITE C1
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pullpc
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; =========================================================
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; =========================================================
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ApplyDarkLinkGraphics:
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ApplyDarkLinkGraphics:
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@@ -1312,10 +1312,6 @@ SpritePrep_Blind_PrepareBattle:
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warnpc $1DA0B1
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warnpc $1DA0B1
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; Kydreeok Head die like Sidenexx
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org $06EFFF
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#_06EFFF: CMP.b #$CF ; SPRITE CF
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org $01B3E1
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org $01B3E1
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RoomDraw_BombableFloor:
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RoomDraw_BombableFloor:
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LDA.b $A0
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LDA.b $A0
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@@ -16,6 +16,25 @@ warnpc $00841E
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; =========================================================
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; =========================================================
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; Sprite
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; Kydreeok Head die like Sidenexx
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org $06EFFF
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CMP.b #$CF
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org $06F003
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CMP.b #$CF
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; Make Dark Link die like sidenexx
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org $06F003
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CMP.b #$C1
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; Make Helmet ChuChu recoil link
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org $06F37D
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CMP.b #$05 ; SPRITE CD
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; =========================================================
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; Fix the capital 'B' debug item cheat.
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; Fix the capital 'B' debug item cheat.
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org $0CDC26
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org $0CDC26
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db $80 ; replace a $F0 (BEQ) with a $80 (BRA).
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db $80 ; replace a $F0 (BEQ) with a $80 (BRA).
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