diff --git a/Sprites/Enemies/pols_voice.asm b/Sprites/Enemies/pols_voice.asm index 9f0f890..705d289 100644 --- a/Sprites/Enemies/pols_voice.asm +++ b/Sprites/Enemies/pols_voice.asm @@ -1,6 +1,6 @@ !SPRID = $A4 ; The sprite ID you are overwriting (HEX) -!NbrTiles = 03 ; Number of tiles used in a frame +!NbrTiles = 02 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 10 ; Number of Health the sprite have @@ -125,7 +125,7 @@ Sprite_PolsVoice_Main: %GotoAction(0) .not_done JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage - + JSL Sprite_InvertSpeed_XY .no_damage RTS }